28 Aug, 2006
The past week has been quite paradoxical. On one hand, I seem to have done more than ever before. I’ve been getting up at 6:30 and really knuckling down to get some work done. On the other hand, I seem to have worked on everything else except my game. It’s not even playable at […]
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25 Aug, 2006
I’ve looked at a lot of bug trackers over the years, and I even had a crack at writing my own as part of my final year university project. It was certainly an experience, and it taught me the value of “eating your own dog food”.
There are hundreds of bug trackers in the wild, and […]
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23 Aug, 2006
As I’ve previously mentioned, software development is divided into two very distinct parts. The fun part that everyone loves, and the tedious bits that suck away your energy.
You can think of it like an iceberg. There’s the top that everyone sees, where penguins frolic and hold parties. Then there’s the sub-surface part. A dark and dreary […]
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21 Aug, 2006
There’s an interesting discussion going on at the IndieGamer.com forums about games we designed as kids. I still have the notebook I used to design games in, and although their scope far outweighed my ability, it’s fun to look at them to see how things have changed.
Some of the designs were detailed, spanning pages of […]
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01 Aug, 2006
Let’s face it, most of what I’ve been working on over the past few weeks has not been particularly exciting. In fact, it’s been downright boring. Unfortunately, game development is not all fast cars and multi-coloured particles. A lot of it is dull, tedious and less exciting than watching a race between paint drying […]
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