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	<title>Comments on: Game Design Lessons &#8211; Beyond Good &amp; Evil</title>
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	<link>http://www.sodaware.net/blog/2006/10/gdl-beyond-good-and-evil/</link>
	<description>Adventures in shareware.</description>
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		<title>By: Andreina Cecilio</title>
		<link>http://www.sodaware.net/blog/2006/10/gdl-beyond-good-and-evil/comment-page-1/#comment-40930</link>
		<dc:creator>Andreina Cecilio</dc:creator>
		<pubDate>Thu, 20 Sep 2007 00:50:37 +0000</pubDate>
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		<description>when you say it&#039;s ove. Andreina Cecilio.</description>
		<content:encoded><![CDATA[<p>when you say it&#8217;s ove. Andreina Cecilio.</p>
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		<title>By: Man Bytes Blog: A Frenzy of Lexicological Optimism &#187; Carnival of Gamers: Revival!</title>
		<link>http://www.sodaware.net/blog/2006/10/gdl-beyond-good-and-evil/comment-page-1/#comment-1834</link>
		<dc:creator>Man Bytes Blog: A Frenzy of Lexicological Optimism &#187; Carnival of Gamers: Revival!</dc:creator>
		<pubDate>Thu, 05 Oct 2006 12:20:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.sodaware.net/blog/2006/10/gdl-beyond-good-and-evil/#comment-1834</guid>
		<description>[...] Finally, to bring our gathering to a close, Sodaware and Prosody have teamed up to bring us a look the game Beyond Good &amp; Evil, taking two sides, one suggesting a few game design lessons and the other providing a player pov. [...]</description>
		<content:encoded><![CDATA[<p>[...] Finally, to bring our gathering to a close, Sodaware and Prosody have teamed up to bring us a look the game Beyond Good &#38; Evil, taking two sides, one suggesting a few game design lessons and the other providing a player pov. [...]</p>
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		<title>By: James</title>
		<link>http://www.sodaware.net/blog/2006/10/gdl-beyond-good-and-evil/comment-page-1/#comment-1826</link>
		<dc:creator>James</dc:creator>
		<pubDate>Wed, 04 Oct 2006 20:22:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.sodaware.net/blog/2006/10/gdl-beyond-good-and-evil/#comment-1826</guid>
		<description>Excellent article - I&#039;ve always thought there was a lot of good lessons in this game, and I think you&#039;ve nailed them all.

I agree when you say it&#039;s perhaps too diverse in its gameplay - it&#039;s a very ambitious game, and the mixture of 3D adventure, stealth, racing and photography doesn&#039;t always work. Although I can see how the different elements combine, I don&#039;t think they all add a great deal. Like you, I&#039;d be quite happy to wave goodbye to the nasty Flying Death Laser mission, although it would probably half the game&#039;s play time, which is too short as it is.

Those five final points for developers are spot-on as well. Wouldn&#039;t it be great if we saw developers learning these lessons and improving on a title like this?</description>
		<content:encoded><![CDATA[<p>Excellent article &#8211; I&#8217;ve always thought there was a lot of good lessons in this game, and I think you&#8217;ve nailed them all.</p>
<p>I agree when you say it&#8217;s perhaps too diverse in its gameplay &#8211; it&#8217;s a very ambitious game, and the mixture of 3D adventure, stealth, racing and photography doesn&#8217;t always work. Although I can see how the different elements combine, I don&#8217;t think they all add a great deal. Like you, I&#8217;d be quite happy to wave goodbye to the nasty Flying Death Laser mission, although it would probably half the game&#8217;s play time, which is too short as it is.</p>
<p>Those five final points for developers are spot-on as well. Wouldn&#8217;t it be great if we saw developers learning these lessons and improving on a title like this?</p>
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		<title>By: Player P.O.V. - Beyond Good and Evil @ The Collected Writings of James Newton</title>
		<link>http://www.sodaware.net/blog/2006/10/gdl-beyond-good-and-evil/comment-page-1/#comment-1798</link>
		<dc:creator>Player P.O.V. - Beyond Good and Evil @ The Collected Writings of James Newton</dc:creator>
		<pubDate>Mon, 02 Oct 2006 22:31:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.sodaware.net/blog/2006/10/gdl-beyond-good-and-evil/#comment-1798</guid>
		<description>[...] If you&#8217;d like to read more about Beyond Good and Evil, check out Phil&#8217;s fantastic Game Design Lessons article over at Sodaware, or my previous article on the game, &#8220;The best game of this generation&#8220;.    Posted in: Games, Player POV &#124; [...]</description>
		<content:encoded><![CDATA[<p>[...] If you&#8217;d like to read more about Beyond Good and Evil, check out Phil&#8217;s fantastic Game Design Lessons article over at Sodaware, or my previous article on the game, &#8220;The best game of this generation&#8220;.    Posted in: Games, Player POV | [...]</p>
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