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	<title>Comments on: Game Design Lessons - Beyond Good &#38; Evil</title>
	<link>http://www.sodaware.net/blog/2006/10/gdl-beyond-good-and-evil/</link>
	<description>Adventures in shareware.</description>
	<pubDate>Wed, 20 Aug 2008 09:16:55 +0000</pubDate>
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		<title>By: Andreina Cecilio</title>
		<link>http://www.sodaware.net/blog/2006/10/gdl-beyond-good-and-evil/#comment-40930</link>
		<dc:creator>Andreina Cecilio</dc:creator>
		<pubDate>Thu, 20 Sep 2007 00:50:37 +0000</pubDate>
		<guid>http://www.sodaware.net/blog/2006/10/gdl-beyond-good-and-evil/#comment-40930</guid>
		<description>when you say it's ove. Andreina Cecilio.</description>
		<content:encoded><![CDATA[<p>when you say it&#8217;s ove. Andreina Cecilio.</p>
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		<title>By: Man Bytes Blog: A Frenzy of Lexicological Optimism &#187; Carnival of Gamers: Revival!</title>
		<link>http://www.sodaware.net/blog/2006/10/gdl-beyond-good-and-evil/#comment-1834</link>
		<dc:creator>Man Bytes Blog: A Frenzy of Lexicological Optimism &#187; Carnival of Gamers: Revival!</dc:creator>
		<pubDate>Thu, 05 Oct 2006 12:20:01 +0000</pubDate>
		<guid>http://www.sodaware.net/blog/2006/10/gdl-beyond-good-and-evil/#comment-1834</guid>
		<description>[...] Finally, to bring our gathering to a close, Sodaware and Prosody have teamed up to bring us a look the game Beyond Good &#38; Evil, taking two sides, one suggesting a few game design lessons and the other providing a player pov. [...]</description>
		<content:encoded><![CDATA[<p>[&#8230;] Finally, to bring our gathering to a close, Sodaware and Prosody have teamed up to bring us a look the game Beyond Good &#38; Evil, taking two sides, one suggesting a few game design lessons and the other providing a player pov. [&#8230;]</p>
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		<title>By: James</title>
		<link>http://www.sodaware.net/blog/2006/10/gdl-beyond-good-and-evil/#comment-1826</link>
		<dc:creator>James</dc:creator>
		<pubDate>Wed, 04 Oct 2006 20:22:55 +0000</pubDate>
		<guid>http://www.sodaware.net/blog/2006/10/gdl-beyond-good-and-evil/#comment-1826</guid>
		<description>Excellent article - I've always thought there was a lot of good lessons in this game, and I think you've nailed them all.

I agree when you say it's perhaps too diverse in its gameplay - it's a very ambitious game, and the mixture of 3D adventure, stealth, racing and photography doesn't always work. Although I can see how the different elements combine, I don't think they all add a great deal. Like you, I'd be quite happy to wave goodbye to the nasty Flying Death Laser mission, although it would probably half the game's play time, which is too short as it is.

Those five final points for developers are spot-on as well. Wouldn't it be great if we saw developers learning these lessons and improving on a title like this?</description>
		<content:encoded><![CDATA[<p>Excellent article - I&#8217;ve always thought there was a lot of good lessons in this game, and I think you&#8217;ve nailed them all.</p>
<p>I agree when you say it&#8217;s perhaps too diverse in its gameplay - it&#8217;s a very ambitious game, and the mixture of 3D adventure, stealth, racing and photography doesn&#8217;t always work. Although I can see how the different elements combine, I don&#8217;t think they all add a great deal. Like you, I&#8217;d be quite happy to wave goodbye to the nasty Flying Death Laser mission, although it would probably half the game&#8217;s play time, which is too short as it is.</p>
<p>Those five final points for developers are spot-on as well. Wouldn&#8217;t it be great if we saw developers learning these lessons and improving on a title like this?</p>
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		<title>By: Player P.O.V. - Beyond Good and Evil @ The Collected Writings of James Newton</title>
		<link>http://www.sodaware.net/blog/2006/10/gdl-beyond-good-and-evil/#comment-1798</link>
		<dc:creator>Player P.O.V. - Beyond Good and Evil @ The Collected Writings of James Newton</dc:creator>
		<pubDate>Mon, 02 Oct 2006 22:31:59 +0000</pubDate>
		<guid>http://www.sodaware.net/blog/2006/10/gdl-beyond-good-and-evil/#comment-1798</guid>
		<description>[...] If you&#8217;d like to read more about Beyond Good and Evil, check out Phil&#8217;s fantastic Game Design Lessons article over at Sodaware, or my previous article on the game, &#8220;The best game of this generation&#8220;.    Posted in: Games, Player POV &#124; [...]</description>
		<content:encoded><![CDATA[<p>[&#8230;] If you&#8217;d like to read more about Beyond Good and Evil, check out Phil&#8217;s fantastic Game Design Lessons article over at Sodaware, or my previous article on the game, &#8220;The best game of this generation&#8220;.    Posted in: Games, Player POV | [&#8230;]</p>
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