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Browsing Date Archive: 2006

28 Aug, 2006

More Development Fun

The past week has been quite paradoxical. On one hand, I seem to have done more than ever before. I’ve been getting up at 6:30 and really knuckling down to get some work done. On the other hand, I seem to have worked on everything else except my game. It’s not even playable at […]

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25 Aug, 2006

Issue Tracking for Indie Developers

I’ve looked at a lot of bug trackers over the years, and I even had a crack at writing my own as part of my final year university project. It was certainly an experience, and it taught me the value of “eating your own dog food”.
There are hundreds of bug trackers in the wild, and […]

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23 Aug, 2006

My Super-Happy Development Setup

As I’ve previously mentioned, software development is divided into two very distinct parts. The fun part that everyone loves, and the tedious bits that suck away your energy.
You can think of it like an iceberg. There’s the top that everyone sees, where penguins frolic and hold parties. Then there’s the sub-surface part. A dark and dreary […]

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21 Aug, 2006

Games I Designed as a Kid

There’s an interesting discussion going on at the IndieGamer.com forums about games we designed as kids. I still have the notebook I used to design games in, and although their scope far outweighed my ability, it’s fun to look at them to see how things have changed.
Some of the designs were detailed, spanning pages of […]

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01 Aug, 2006

The Boring Parts of Game Development

Let’s face it, most of what I’ve been working on over the past few weeks has not been particularly exciting. In fact, it’s been downright boring. Unfortunately, game development is not all fast cars and multi-coloured particles. A lot of it is dull, tedious and less exciting than watching a race between paint drying […]

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25 Jul, 2006

What’s going down…

As many of you will know, hot weather and software development do not go together. The last few weeks have seen temperatures in Britain hit the high 90s, which wouldn’t be so bad if I had air conditioning. Suffice to say, my productivity hasn’t been as high as I’d like it. Still, at least I […]

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07 Jul, 2006

Fixing the Office 2007 error - “Document could not be registered”

As I’ve mentioned before, I’m currently running the Office 2007 beta. Recently I’ve been getting the error “The document could not be registered” every time I create a new document, change the style set and at other times.

Here’s how I fixed the problem.

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03 Jul, 2006

My favourite WordPress plugins

A look at my favourite plugins for WordPress.

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30 Jun, 2006

Five things I wish I’d known when I started programming

Halloween isn’t for a while, but it’s always a good time to read some coding horror stories.

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26 Jun, 2006

Changing the header image every month

Find out how to change your blog’s header image every month by using a little bit of server-side trickery.

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23 Jun, 2006

Happy Birthday Sonic!

A very happy birthday to Sonic the Hedgehog!

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19 Jun, 2006

Game Design Lessons - Shining Force III

An in-depth look at Shining Force III for the Saturn. What makes it good to play, and what lessons can indie developers learn from it?

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12 Jun, 2006

A New Look, And a New Direction

A new direction for the blog, and a look at what topics will be covered in the coming months.

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09 Jun, 2006

How to ensure you achieve your goals

I decided to launch my new blog to coincide with the latest group writing project over at ProBlogger.net.
You can read my article, entitled “How to ensure you achieve your goals” at my new blog “PhilNewton.net”.

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07 Jun, 2006

Sodaware::Blog is changing!

Sodaware::Blog is changing for the better!

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