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Browsing Date Archive: 2007 February

22 Feb, 2007

The Carnival of Video Game Bloggers

The first ever edition of the Carnival of Video Game Bloggers took place on Monday at The Collected Writings of James Newton, and if you’re interested in games I highly recommend you check it out. There are some truly excellent articles, and they cover a really wide range of topics so you’re bound to […]

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15 Feb, 2007

The Best of the Sodaware Blog

A look back at the best articles from the Sodaware Blog.

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15 Feb, 2007

Issue 1 - Computer Love

Hello and welcome to the first “issue” of the Sodaware Blog! There’s a lot of great stuff in this issue, so we’ll jump right in.
Featured Article
Computer Love
Valentine’s Day is just around the corner, so it’s only right that we should take a look at love in computer games. Is it possible to create a feeling […]

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15 Feb, 2007

What’s new?

Find out about the changes that have gone on at Sodaware, and get a glimpse at what the future holds.

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15 Feb, 2007

GDL - Harvest Moon

The Game Design Lessons series turns its watchful eye towards the Harvest Moon series.

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15 Feb, 2007

Using zip files with Blitz Basic

How to use zip files within Blitz Basic applications. Open and create archives and compress your data.

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15 Feb, 2007

Getting Started with Subversion

An introduction to using Subversion to manage your source code.

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14 Feb, 2007

Computer Love

Games can make us feel many different emotions. Fear, excitement and even sadness are common emotions in games, but what about love?
What is love?
Many people throughout time have attempted to describe what love is. Poets, philosophers and scientists have all had a go, but love remains a complex mystery.
If you’re the romantic sort, love is […]

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12 Feb, 2007

Creating Emotions with Music

Music plays an important part in films and television, and it should play an important part in games too.

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