<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: GDL &#8211; Frontier: Elite II</title>
	<atom:link href="http://www.sodaware.net/blog/2007/04/gdl-frontier-elite2/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.sodaware.net/blog/2007/04/gdl-frontier-elite2/</link>
	<description>Adventures in shareware.</description>
	<lastBuildDate>Tue, 07 Feb 2012 17:03:54 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.2.1</generator>
	<item>
		<title>By: gernot66</title>
		<link>http://www.sodaware.net/blog/2007/04/gdl-frontier-elite2/comment-page-1/#comment-118202</link>
		<dc:creator>gernot66</dc:creator>
		<pubDate>Tue, 13 Jul 2010 11:09:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.sodaware.net/blog/2007/04/gdl-frontier-elite2/#comment-118202</guid>
		<description>right on commander!
if you wouldn&#039;t have state it here, i would have to.

closest, but still under development open source game is Pioneer (imho): http://pioneerspacesim.net/</description>
		<content:encoded><![CDATA[<p>right on commander!<br />
if you wouldn&#8217;t have state it here, i would have to.</p>
<p>closest, but still under development open source game is Pioneer (imho): <a href="http://pioneerspacesim.net/" >http://pioneerspacesim.net/</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Commander Rockwell</title>
		<link>http://www.sodaware.net/blog/2007/04/gdl-frontier-elite2/comment-page-1/#comment-83199</link>
		<dc:creator>Commander Rockwell</dc:creator>
		<pubDate>Sat, 13 Sep 2008 17:31:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.sodaware.net/blog/2007/04/gdl-frontier-elite2/#comment-83199</guid>
		<description>Interesting points, but disagree with the comments on the realistic physics, and ship landing. Once you are used to the ways ships react in space the game pyshics can be used to your advantage, sling shot orbits to increase ship speed and gravity breaking are both possible, and both can be used in combat or to spped up travel time when entering a system

Like wise once the player has practised a few landings, and space station dockings for that matter they come easy, and can be performed quicker than allowing the auto pilot to perform the manouver for you</description>
		<content:encoded><![CDATA[<p>Interesting points, but disagree with the comments on the realistic physics, and ship landing. Once you are used to the ways ships react in space the game pyshics can be used to your advantage, sling shot orbits to increase ship speed and gravity breaking are both possible, and both can be used in combat or to spped up travel time when entering a system</p>
<p>Like wise once the player has practised a few landings, and space station dockings for that matter they come easy, and can be performed quicker than allowing the auto pilot to perform the manouver for you</p>
]]></content:encoded>
	</item>
</channel>
</rss>

<!-- Performance optimized by W3 Total Cache. Learn more: http://www.w3-edge.com/wordpress-plugins/

Minified using disk
Page Caching using disk (enhanced)
Database Caching 1/6 queries in 0.016 seconds using disk
Object Caching 216/220 objects using disk

Served from: www.sodaware.net @ 2012-02-09 17:41:17 -->
