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	<title>Comments on: GDL - Frontier: Elite II</title>
	<link>http://www.sodaware.net/blog/2007/04/gdl-frontier-elite2/</link>
	<description>Adventures in shareware.</description>
	<pubDate>Mon, 06 Oct 2008 17:15:44 +0000</pubDate>
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		<title>By: Commander Rockwell</title>
		<link>http://www.sodaware.net/blog/2007/04/gdl-frontier-elite2/#comment-83199</link>
		<dc:creator>Commander Rockwell</dc:creator>
		<pubDate>Sat, 13 Sep 2008 17:31:45 +0000</pubDate>
		<guid>http://www.sodaware.net/blog/2007/04/gdl-frontier-elite2/#comment-83199</guid>
		<description>Interesting points, but disagree with the comments on the realistic physics, and ship landing. Once you are used to the ways ships react in space the game pyshics can be used to your advantage, sling shot orbits to increase ship speed and gravity breaking are both possible, and both can be used in combat or to spped up travel time when entering a system

Like wise once the player has practised a few landings, and space station dockings for that matter they come easy, and can be performed quicker than allowing the auto pilot to perform the manouver for you</description>
		<content:encoded><![CDATA[<p>Interesting points, but disagree with the comments on the realistic physics, and ship landing. Once you are used to the ways ships react in space the game pyshics can be used to your advantage, sling shot orbits to increase ship speed and gravity breaking are both possible, and both can be used in combat or to spped up travel time when entering a system</p>
<p>Like wise once the player has practised a few landings, and space station dockings for that matter they come easy, and can be performed quicker than allowing the auto pilot to perform the manouver for you</p>
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