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	<title>Comments on: Game Design Lessons &#8211; Halo</title>
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	<description>Adventures in shareware.</description>
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		<title>By: Ben</title>
		<link>http://www.sodaware.net/blog/2007/09/game-design-lessons-halo/comment-page-1/#comment-40004</link>
		<dc:creator>Ben</dc:creator>
		<pubDate>Mon, 10 Sep 2007 20:27:07 +0000</pubDate>
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		<description>One point I think you may have missed - Halo doesnt have a &#039;game over&#039; screen - you just automatically restart from the last checkpoint, so the &#039;press A to continue&#039;\you&#039;re dead screen doesnt get in the way of the game.</description>
		<content:encoded><![CDATA[<p>One point I think you may have missed &#8211; Halo doesnt have a &#8216;game over&#8217; screen &#8211; you just automatically restart from the last checkpoint, so the &#8216;press A to continue&#8217;\you&#8217;re dead screen doesnt get in the way of the game.</p>
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