<?xml version="1.0" encoding="UTF-8"?><!-- generator="wordpress/2.3.3" -->
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	>
<channel>
	<title>Comments on: Game Design Lessons - Halo</title>
	<link>http://www.sodaware.net/blog/2007/09/game-design-lessons-halo/</link>
	<description>Adventures in shareware.</description>
	<pubDate>Sat, 06 Sep 2008 01:00:10 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.3.3</generator>
		<item>
		<title>By: Ben</title>
		<link>http://www.sodaware.net/blog/2007/09/game-design-lessons-halo/#comment-40004</link>
		<dc:creator>Ben</dc:creator>
		<pubDate>Mon, 10 Sep 2007 20:27:07 +0000</pubDate>
		<guid>http://www.sodaware.net/blog/2007/09/game-design-lessons-halo/#comment-40004</guid>
		<description>One point I think you may have missed - Halo doesnt have a 'game over' screen - you just automatically restart from the last checkpoint, so the 'press A to continue'\you're dead screen doesnt get in the way of the game.</description>
		<content:encoded><![CDATA[<p>One point I think you may have missed - Halo doesnt have a &#8216;game over&#8217; screen - you just automatically restart from the last checkpoint, so the &#8216;press A to continue&#8217;\you&#8217;re dead screen doesnt get in the way of the game.</p>
]]></content:encoded>
	</item>
</channel>
</rss>
