<?xml version="1.0" encoding="UTF-8"?><!-- generator="wordpress/2.3.3" -->
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	>
<channel>
	<title>Comments on: How much traffic does $19.95 get you? - Part 2</title>
	<link>http://www.sodaware.net/blog/2007/11/how-much-traffic-does-19.95-get-you-part-2/</link>
	<description>Adventures in shareware.</description>
	<pubDate>Wed, 09 Jul 2008 11:40:39 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.3.3</generator>
		<item>
		<title>By: Phil Newton</title>
		<link>http://www.sodaware.net/blog/2007/11/how-much-traffic-does-19.95-get-you-part-2/#comment-51759</link>
		<dc:creator>Phil Newton</dc:creator>
		<pubDate>Mon, 10 Dec 2007 21:38:46 +0000</pubDate>
		<guid>http://www.sodaware.net/blog/2007/11/how-much-traffic-does-19.95-get-you-part-2/#comment-51759</guid>
		<description>Thanks for the suggestion Nate. I've added a little section in the sidebar to see if that encourages readers to visit the main site. We'll see how it goes :)</description>
		<content:encoded><![CDATA[<p>Thanks for the suggestion Nate. I&#8217;ve added a little section in the sidebar to see if that encourages readers to visit the main site. We&#8217;ll see how it goes :)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Nate M.</title>
		<link>http://www.sodaware.net/blog/2007/11/how-much-traffic-does-19.95-get-you-part-2/#comment-50440</link>
		<dc:creator>Nate M.</dc:creator>
		<pubDate>Thu, 29 Nov 2007 19:46:09 +0000</pubDate>
		<guid>http://www.sodaware.net/blog/2007/11/how-much-traffic-does-19.95-get-you-part-2/#comment-50440</guid>
		<description>One way of gaining a sale's boost from link baiting might be to add a featured game or a few screen shots to the side bar of your blog.  If you just read the Halo article you wouldn't know what the rest of the site was about.</description>
		<content:encoded><![CDATA[<p>One way of gaining a sale&#8217;s boost from link baiting might be to add a featured game or a few screen shots to the side bar of your blog.  If you just read the Halo article you wouldn&#8217;t know what the rest of the site was about.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Phil Newton</title>
		<link>http://www.sodaware.net/blog/2007/11/how-much-traffic-does-19.95-get-you-part-2/#comment-47056</link>
		<dc:creator>Phil Newton</dc:creator>
		<pubDate>Thu, 08 Nov 2007 15:43:00 +0000</pubDate>
		<guid>http://www.sodaware.net/blog/2007/11/how-much-traffic-does-19.95-get-you-part-2/#comment-47056</guid>
		<description>@michael: Cheers, I've not used AdWords since this experiment but I'm tempted to go back. It was a little steep, but I think some tweaking here and there could cut costs and generate a better ROI.

@David: Have you tried advertising on GameDev.net? Not sure how much an ad on that large block would be, but it might be worth looking into. Personally I'd look for smaller game development communities, like fan game developers and blogs of people just starting out. Maybe even game based webcomics would attract a few developers and drum up some interest. 

There's so many options out there that it boggles the mind, so it's worth trying a few small ads and then measuring the results. That way you don't waste too much money before finding out what doesn't work.</description>
		<content:encoded><![CDATA[<p>@michael: Cheers, I&#8217;ve not used AdWords since this experiment but I&#8217;m tempted to go back. It was a little steep, but I think some tweaking here and there could cut costs and generate a better ROI.</p>
<p>@David: Have you tried advertising on GameDev.net? Not sure how much an ad on that large block would be, but it might be worth looking into. Personally I&#8217;d look for smaller game development communities, like fan game developers and blogs of people just starting out. Maybe even game based webcomics would attract a few developers and drum up some interest. </p>
<p>There&#8217;s so many options out there that it boggles the mind, so it&#8217;s worth trying a few small ads and then measuring the results. That way you don&#8217;t waste too much money before finding out what doesn&#8217;t work.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: David Marsh</title>
		<link>http://www.sodaware.net/blog/2007/11/how-much-traffic-does-19.95-get-you-part-2/#comment-46251</link>
		<dc:creator>David Marsh</dc:creator>
		<pubDate>Fri, 02 Nov 2007 23:15:14 +0000</pubDate>
		<guid>http://www.sodaware.net/blog/2007/11/how-much-traffic-does-19.95-get-you-part-2/#comment-46251</guid>
		<description>Interesting article, I have actually been curious about the thought of spending money advertising devbump.  Up until this point I have only been advertising using the free methods you describe.  My problem when it comes to getting visitors is that I need game developers specifically which rules out most mass advertisement methods.  I imagine google adwords or being able to bid on a slot at a game development centric website would be the best solution for me.</description>
		<content:encoded><![CDATA[<p>Interesting article, I have actually been curious about the thought of spending money advertising devbump.  Up until this point I have only been advertising using the free methods you describe.  My problem when it comes to getting visitors is that I need game developers specifically which rules out most mass advertisement methods.  I imagine google adwords or being able to bid on a slot at a game development centric website would be the best solution for me.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: michael</title>
		<link>http://www.sodaware.net/blog/2007/11/how-much-traffic-does-19.95-get-you-part-2/#comment-46052</link>
		<dc:creator>michael</dc:creator>
		<pubDate>Thu, 01 Nov 2007 00:09:22 +0000</pubDate>
		<guid>http://www.sodaware.net/blog/2007/11/how-much-traffic-does-19.95-get-you-part-2/#comment-46052</guid>
		<description>Very interesting experiment - thanks for taking the time to explain your findings.

I should have stuck with AdWords a bit longer I feel... for some odd reason I decided to try Yahoo.  So far not much is going on but it's only been a couple of weeks.</description>
		<content:encoded><![CDATA[<p>Very interesting experiment - thanks for taking the time to explain your findings.</p>
<p>I should have stuck with AdWords a bit longer I feel&#8230; for some odd reason I decided to try Yahoo.  So far not much is going on but it&#8217;s only been a couple of weeks.</p>
]]></content:encoded>
	</item>
</channel>
</rss>
