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	<title>Sodaware::Blog &#187; Sodaware News</title>
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	<link>http://www.sodaware.net/blog</link>
	<description>Adventures in shareware.</description>
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		<title>Psycho Bean Post Mortem</title>
		<link>http://www.sodaware.net/blog/2011/03/psycho-bean-post-mortem/</link>
		<comments>http://www.sodaware.net/blog/2011/03/psycho-bean-post-mortem/#comments</comments>
		<pubDate>Mon, 28 Mar 2011 02:01:28 +0000</pubDate>
		<dc:creator>Phil Newton</dc:creator>
				<category><![CDATA[Development Diaries]]></category>

		<guid isPermaLink="false">http://www.sodaware.net/blog/2011/03/psycho-bean-post-mortem/</guid>
		<description><![CDATA[“Psycho Bean” was my entry into Reddit Game Jam #6. The theme was “energy”, which threw up a few interesting ideas. The finished result ended up quite differently from the first draft, and underwent a major rewrite near the end. The original “psycho bean” is an idea my brother came up with many years ago [...]]]></description>
			<content:encoded><![CDATA[<p>“<strong>Psycho Bean</strong>” was my entry into <a href="http://www.reddit.com/r/RedditGameJam/comments/gcp1v/reddit_game_jam_06_final_submissions_thread/">Reddit Game Jam #6</a>. The theme was “energy”, which threw up a few interesting ideas. The finished result ended up quite differently from the first draft, and underwent a major rewrite near the end.</p>
<p>The original “<a href="http://www.sodaware.net/blog/2006/08/games-i-designed-as-a-kid/">psycho bean</a>” is an idea <a href="http://www.prosody.co.uk/">my brother</a> came up with many years ago during one of our sugar-fuelled game idea sessions. This challenge seemed like the perfect time to bring that idea to life.</p>
<h3>Getting Started: Mind Mapping</h3>
<p>Below are computerised versions of the two mind maps I used when coming up with ideas for the game. There are plenty of dead ends, but a few of the ideas filtered through to the final game. The decreasing energy seemed like a good way to go, and the transformational aspect tied into the whole “psycho” idea.</p>
<p><a href="http://www.sodaware.net/blog/wp-content/uploads/2011/03/psychobeanbrainstorm1.png"><img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" class="screenshot" title="psycho-bean-brainstorm-1" border="0" alt="psycho-bean-brainstorm-1" src="http://www.sodaware.net/blog/wp-content/uploads/2011/03/psychobeanbrainstorm1_thumb.png" width="240" height="70" /></a>&#160;&#160; <a href="http://www.sodaware.net/blog/wp-content/uploads/2011/03/psychobeanbrainstorm2.png"><img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" class="screenshot" title="psycho-bean-brainstorm-2" border="0" alt="psycho-bean-brainstorm-2" src="http://www.sodaware.net/blog/wp-content/uploads/2011/03/psychobeanbrainstorm2_thumb.png" width="240" height="50" /></a> </p>
<p>The original game was going to be a platform game with shooting elements (i.e. Mario with guns). As you can see, things didn’t end up that way.</p>
<h3>A Brief History</h3>
<p>I didn’t make a time lapse video, but instead took screenshots at key times of development.</p>
<table border="0" cellspacing="0" cellpadding="2" width="100%">
<tbody>
<tr>
<td valign="top" width="140"><a href="http://www.sodaware.net/blog/wp-content/uploads/2011/03/psychobeanv1.png"><img style="border-right-width: 0px; margin: 5px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="Psycho Bean - Version 1" border="0" alt="Psycho Bean - Version 1" src="http://www.sodaware.net/blog/wp-content/uploads/2011/03/psychobeanv1_thumb.png" width="200" height="130" /></a> </td>
<td valign="top" width="260">
<h4>Version 1</h4>
<p>The very first screen, taken about 2 hours into the coding process. Most of the assets were borrowed from Monster Mash to help get something playable as quickly as possible. </p>
</td>
</tr>
<tr>
<td valign="top" width="140"><a href="http://www.sodaware.net/blog/wp-content/uploads/2011/03/psychobeanv2.png"><img style="border-right-width: 0px; margin: 5px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="Psycho Bean - Version 2" border="0" alt="Psycho Bean - Version 2" src="http://www.sodaware.net/blog/wp-content/uploads/2011/03/psychobeanv2_thumb.png" width="200" height="130" /></a> </td>
<td valign="top" width="260">
<h4>Version 2</h4>
<p> The first version with shooting and collision. At this point in development it was possible to spawn enemies, shoot them and jump onto the platforms.           </td>
</tr>
<tr>
<td valign="top" width="140"><a href="http://www.sodaware.net/blog/wp-content/uploads/2011/03/psychobeanv3.png"><img style="border-right-width: 0px; margin: 5px 0px 5px 5px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="Psycho Bean - Version 3" border="0" alt="Psycho Bean - Version 3" src="http://www.sodaware.net/blog/wp-content/uploads/2011/03/psychobeanv3_thumb.png" width="200" height="130" /></a> </td>
<td valign="top" width="260">
<h4>Version 3</h4>
<p>This was taken at 8:30 on Sunday morning, roughly 10 hours before the deadline. The platforming was gone (as explained in “what went wrong”), and replaced with top-down shooting instead.</p>
</td>
</tr>
<tr>
<td valign="top" width="140"><a href="http://www.sodaware.net/blog/wp-content/uploads/2011/03/psychobeanv4.png"><img style="border-right-width: 0px; margin: 5px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="Psycho Bean - Version 4" border="0" alt="Psycho Bean - Version 4" src="http://www.sodaware.net/blog/wp-content/uploads/2011/03/psychobeanv4_thumb.png" width="200" height="130" /></a> </td>
<td valign="top" width="260">
<h4>Version 4</h4>
<p> Two hours later, and the bullets were flying. There was still plenty left to do (more enemies, the weapons, points etc), but it was playable and more fun than the platforming.           </td>
</tr>
<tr>
<td valign="top" width="140"><a href="http://www.sodaware.net/blog/wp-content/uploads/2011/03/psychobeanv5.png"><img style="border-right-width: 0px; margin: 5px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="Psycho Bean - Version 5" border="0" alt="Psycho Bean - Version 5" src="http://www.sodaware.net/blog/wp-content/uploads/2011/03/psychobeanv5_thumb.png" width="200" height="130" /></a> </td>
<td valign="top" width="260">
<h4>Version 5</h4>
<p>This is the version that was entered. Bullets, AI, “Sugar Rush” mode and a statistics screen at the end.</p>
</td>
</tr>
</tbody>
</table>
<h3>What Went Wrong</h3>
<p>I made most of the mistakes from <a href="http://www.sodaware.net/blog/2010/12/monster-mash-post-mortem/">Monster Mash</a>, and some new ones too!</p>
<p><strong>Even Slower Start</strong> &#8212; Saturday was the Reddit Triangle meetup, which took up most of the afternoon. Needless to say, not much code was written until the evening.</p>
<p><strong>Scrapped Everything</strong> &#8212; When development ended on Saturday night I wasn’t happy with how the game played. The platforming didn’t feel right, and every now and then the player would stick to the ground after jumping. I didn’t think I’d be able to fix things in the morning, so a total rewrite was in order.</p>
<p><strong>Graphics Dictated Gameplay</strong> &#8212; Switching to the top down perspective had a few side-effects. The biggest was the lack of diagonal movement and firing, which made the game less enjoyable than it could have been. </p>
<h3>What Went Right</h3>
<p><strong>It Got Done</strong> &#8212; Like Monster Mash, at the end of the jam I had something playable. There were a few features that didn’t make the cut, and a lot of the game is unpolished.</p>
<p><strong>Development Screenshots</strong> &#8212; Although I didn’t make a time lapse, I did want to capture what the game looked like at various points in development. </p>
<p><strong>Scrapped The First Version</strong> &#8212; Moving from a platformer to a top-down shooter meant a lot of time was wasted, which can be a killer when there’s a tight time limit. Fortunately the changes made the game far more playable which is the most important part.</p>
<h3>Lessons For The Future</h3>
<p>Lessons for next time:</p>
<ul>
<li>Iterate faster. Get it playable. Make it fun. </li>
<li>Don’t be afraid to throw things out if they’re not fun. </li>
<li>Don’t worry if it looks stupid. It’s not a beauty contest (although having a nice looking game certainly helps to attract votes)</li>
</ul>
<p>You can play the latest version here: <a href="http://lab.sodaware.net/game-jams/reddit-6/"><strong>Psycho Bean</strong></a>.</p>
<p>View all of the entries here: <a href="http://www.reddit.com/r/RedditGameJam/comments/gcp1v/reddit_game_jam_06_final_submissions_thread/">Reddit Game Jam #6: Final Submissions</a></p>
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		<title>Old Dexterity articles added</title>
		<link>http://www.sodaware.net/blog/2011/01/old-dexterity-articles-added/</link>
		<comments>http://www.sodaware.net/blog/2011/01/old-dexterity-articles-added/#comments</comments>
		<pubDate>Tue, 18 Jan 2011 15:17:52 +0000</pubDate>
		<dc:creator>Phil Newton</dc:creator>
				<category><![CDATA[Developer Resources]]></category>
		<category><![CDATA[Latest News]]></category>

		<guid isPermaLink="false">http://www.sodaware.net/blog/2011/01/old-dexterity-articles-added/</guid>
		<description><![CDATA[At the end of 2010, Steve Pavlina released the copyrights on all of his website material. Seeing as Dexterity.com is no longer available, I’ve added the old Dexterity Software articles to the developer articles section of the site. These made a huge impression on me when I first read them, so I’m happy I can [...]]]></description>
			<content:encoded><![CDATA[<p>At the end of 2010, <a href="http://www.stevepavlina.com/" target="_blank">Steve Pavlina</a> released the copyrights on all of his website material. Seeing as Dexterity.com is no longer available, I’ve added the old Dexterity Software articles to the <a href="http://www.sodaware.net/dev/articles/" target="_blank">developer articles</a> section of the site. These made a huge impression on me when I first read them, so I’m happy I can share them here.</p>
<p>These articles are very dense, so it’s a good idea to either print them out or bookmark them for when you have some time. Even though the world of software has changed a great deal since these were written, they’re still full of valuable information.</p>
<p>I recommend starting with <a href="http://www.sodaware.net/dev/articles/cultivating-burning-desire.htm" target="_blank">Cultivating Burning Desire</a> and <a href="http://www.sodaware.net/dev/articles/get-more-done.htm">How to Get More Done in Less Time</a>. The articles on marketing and sales are also well worth the time to read, and you’re sure to find at least a few actionable ideas to improve your site.</p>
<p>&#160;</p>
<h4>Product Development</h4>
<ul>
<li><a href="http://www.sodaware.net/dev/articles/zero-defect-software-development.htm">Zero-Defect Software Development</a> </li>
<li><a href="http://www.sodaware.net/dev/articles/postmortem.htm">Conducting a Project Postmortem</a> </li>
<li><a href="http://www.sodaware.net/dev/articles/working-with-teams.htm">Working With Teams</a> </li>
</ul>
<p>   <br style="clear: both" /></p>
<h4>Building a Successful Indie Business</h4>
<ul>
<li><a href="http://www.sodaware.net/dev/articles/shareware-amateurs-vs-shareware-professionals.htm">Shareware Amateurs vs. Shareware Professionals</a> </li>
<li><a href="http://www.sodaware.net/dev/articles/seven-keys.htm">If No Independent Developers Are 100 Times Smarter Than You, Then Why Do Some Get 100 Times the Results?</a> </li>
<li><a href="http://www.sodaware.net/dev/articles/power-of-clarity.htm">The Power of Clarity</a> </li>
<li><a href="http://www.sodaware.net/dev/articles/planning.htm">To Plan or Not to Plan</a> </li>
<li><a href="http://www.sodaware.net/dev/articles/negotiating.htm">Basic Negotiating for Fun and Profit</a> </li>
<li><a href="http://www.sodaware.net/dev/articles/going-full-time.htm">Going Full-Time</a> </li>
<li><a href="http://www.sodaware.net/dev/articles/business-networking.htm">Networking Without the Cables</a> </li>
</ul>
<p>   <br style="clear: both" /></p>
<h4>Marketing &amp; Sales</h4>
<ul>
<li><a href="http://www.sodaware.net/dev/articles/basic-market-research.htm">If You’ve Tried Everything Imaginable And Your Product Still Won’t Sell, Here’s What You’re Missing</a> </li>
<li><a href="http://www.sodaware.net/dev/articles/get-more-sales.htm">How to Get More Sales for Less Work</a> </li>
<li><a href="http://www.sodaware.net/dev/articles/registration-incentives.htm">How to Permanently Increase Your Sales by 50% or More in Only One Day</a> </li>
</ul>
<p>   <br style="clear: both" /></p>
<h4>Personal Productivity &amp; Motivation</h4>
<ul>
<li><a href="http://www.sodaware.net/dev/articles/from-slump-to-supercharged.htm">From Slump to Supercharged</a> </li>
<li><a href="http://www.sodaware.net/dev/articles/cultivating-burning-desire.htm">Cultivating Burning Desire</a> </li>
<li><a href="http://www.sodaware.net/dev/articles/overcoming-procrastination.htm">Overcoming Procrastination</a> </li>
<li><a href="http://www.sodaware.net/dev/articles/get-more-done.htm">How to Get More Done in Less Time</a> </li>
<li><a href="http://www.sodaware.net/dev/articles/clean-up.htm">Clean Up That Mess!</a> </li>
<li><a href="http://www.sodaware.net/dev/articles/do-it-now.htm">Do It Now</a> </li>
</ul>
]]></content:encoded>
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		<title>Monster Mash Post Mortem</title>
		<link>http://www.sodaware.net/blog/2010/12/monster-mash-post-mortem/</link>
		<comments>http://www.sodaware.net/blog/2010/12/monster-mash-post-mortem/#comments</comments>
		<pubDate>Fri, 31 Dec 2010 00:32:36 +0000</pubDate>
		<dc:creator>Phil Newton</dc:creator>
				<category><![CDATA[Development Diaries]]></category>

		<guid isPermaLink="false">http://www.sodaware.net/blog/2010/12/monster-mash-post-mortem/</guid>
		<description><![CDATA[A few weeks ago I took part in the 4th Reddit 48 hour game jam. I&#8217;d never taken part in a game jam before, but it&#8217;s something I&#8217;ve wanted to do for a while. To make things a little more interesting, I set myself the target of building my entry in Flash, a language I&#8217;ve [...]]]></description>
			<content:encoded><![CDATA[<p>A few weeks ago I took part in the 4th <a href="http://www.reddit.com/r/redditgamejam/">Reddit 48 hour game jam</a>. I&#8217;d never taken part in a game jam before, but it&#8217;s something I&#8217;ve wanted to do for a while. To make things a little more interesting, I set myself the target of building my entry in Flash, a language I&#8217;ve never used before.&#160; </p>
<p>The theme was &quot;Metamorphosis&quot;, so straight away I was looking at things like Dali paintings, insects and mutations. My first idea was to mix a puzzle game with a festive picture, such as decorating a tree. I&#8217;m not much of an artist though, so a game where art is the primary feature wasn&#8217;t a good fit. </p>
<p><img class="screenshot_Right" title="monster-mash" border="0" alt="monster-mash" src="http://www.sodaware.net/blog/wp-uploads/MonsterMashPostMortem_F00B/monstermash_thumb.png" width="150" height="125" /> One idea that constantly came up was changing the appearance of something over time, either main character, the enemies or the world. I really liked the idea of attaching enemy parts to make yourself stronger, almost like Cyborg Justice or Biomotor Unitron. </p>
<p>In the end I settled on a simple version of &quot;half minute hero&quot;, with some mutation bits thrown in for good measure. There&#8217;s lots of room for improvement, but the game was playable and pretty fun after a bit of tweaking. </p>
<h3>What Went Wrong</h3>
<p><strong>Slow start</strong> &#8212; I didn&#8217;t actually start coding until about 16 hours in, which didn&#8217;t turn out to be a big problem, but those 16 hours would have been handy for polishing things up at the end. </p>
<p><strong>Awful balance</strong> &#8212; The number one comment I got was that the game was far too hard. I&#8217;d originally intended to have about a dozen enemies to fight, but only had time to sprite 3 mutations so the rest were cut. This left the level caps and final boss out of balance, so the game was impossible to finish (although this was fixed shortly after the final submission). </p>
<p><strong>Hidden Stats</strong> &#8212; There was no way to find out how much experience you had, your level or how many of each enemy you have defeated (to figure out how you&#8217;ll evolve). Again, this was planned but was cut at the end. </p>
<p><strong>Unintuitive</strong> &#8212; Probably the worst part. There&#8217;s no obvious explanation of what&#8217;s going on, or how to get the various enemy parts, it just happens as you play. </p>
<h3>What Went Right</h3>
<p><strong>It got done</strong> – This is the big one. At the end of the 48 hours, there was a playable game. Considering it was my first Flash, I was super excited. More importantly, it was a big confidence boost. </p>
<p><strong>Planning saved a lot of time</strong> &#8212; I did jump in to code at the start, but took a break a few hours in to design the screen layouts and game flow. All the features I wanted were listed on a piece of paper in order of important, which really helped towards the end when things got tight. </p>
<h3>Lessons For The Future</h3>
<p>There were some excellent games entered, and I&#8217;ll admit the high quality really surprised me, especially given the short development time. Presentation played a big part in the higher rated entries, so that something to work on next time. Having a distinctive style is important to help you to stand out, although having a fun game is the key factor. </p>
<p>Lessons for next time:</p>
<ul>
<li>Spend time polishing and play testing. If possible, have someone else play the game too. I knew the rules inside out, so I couldn&#8217;t see the bigger problems. </li>
<li>Join in. I worked alone and missed out on chatting with other developers. Next time I&#8217;ll hook up a second monitor and join the party. </li>
<li>Make a time lapse video. I didn&#8217;t make one this time as it would mostly be me reading the <a href="http://flixel.org/">Flixel</a> documentation to see how things work, but I&#8217;m sad that I missed out on seeing how the game evolved over time. </li>
<li>Start early, design more, get it playable ASAP. As soon as it&#8217;s designed, get something playable working. This helps with motivation, but also lets you know if you&#8217;re onto something fun. </li>
</ul>
<p>You can play the latest version here: <a href="http://lab.sodaware.net/game-jams/reddit-4/"><strong>Monster Mash</strong></a>.</p>
<p>View all of the entries here: <a href="http://www.reddit.com/r/RedditGameJam/comments/eknue/reddit_game_jam_04_final_submissions_thread/">Reddit Game Jam #4: Final Submissions</a></p>
]]></content:encoded>
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		<title>The Carnival of Video Game Bloggers &#8211; January Edition</title>
		<link>http://www.sodaware.net/blog/2008/01/the-carnival-of-video-game-bloggers-january-edition/</link>
		<comments>http://www.sodaware.net/blog/2008/01/the-carnival-of-video-game-bloggers-january-edition/#comments</comments>
		<pubDate>Mon, 21 Jan 2008 08:47:58 +0000</pubDate>
		<dc:creator>Phil Newton</dc:creator>
				<category><![CDATA[Sodaware News]]></category>

		<guid isPermaLink="false">http://www.sodaware.net/blog/2008/01/the-carnival-of-video-game-bloggers-january-edition/</guid>
		<description><![CDATA[It's carnival time again! See what gaming delights the new year has to offer, with rants and reviews galore!]]></description>
			<content:encoded><![CDATA[<p> 
<div style="text-align: center">&#160;<img style="border-top-width: 0px; border-left-width: 0px; border-bottom-width: 0px; border-right-width: 0px" height="164" alt="Streets of Rage 2" src="http://www.sodaware.net/blog/wp-uploads/TheCarnivalofVideoGameBloggersJanuaryEdi_C071/tempblog.png" width="524" border="0" /> </div>
<div style="text-align: right"><small>Downtown, <strong>Streets of Rage 2</strong></small></div>
<p>Apparently today is the most depressing day of the year, so here&#8217;s the Carnival of Video Game Bloggers to cheer you up! As always there&#8217;s a lot of great articles to read through and new sites to discover.</p>
<hr />
<p>The first entry goes to <strong>the baglady</strong> over at <a href="http://schlaghund.wordpress.com">schlaghund&#8217;s playground</a>,&#160; who looks at <a href="http://schlaghund.wordpress.com/2007/12/18/rock-bands-uncanny-valley/">Rock Band&#8217;s uncanny valley</a>. There&#8217;s quite a distinct degree of separation between fantasy and reality when playing games with a keyboard or a control pad, but games like Guitar Hero and Rock Band can blur the line. An interesting look at how this convergence of the game world and the real world can effect the playing experience.</p>
<p>Next up is <a href="http://blueskeltonproductions.blogspot.com/"><strong>Blue Skelton</strong></a>, who looks at <a href="http://blueskeltonproductions.blogspot.com/2007/12/best-video-games-of-2007.html">The Best Video Games of 2007</a>. It&#8217;s a video that showcases some of the best video games from last year. With so much quality in 2007, it&#8217;s easy to get overly excited about what this year will offer.</p>
<p> <!-- Carnival Submission -->
<p>NES fans are in for a treat, as <b>raptor</b> looks at <a href="http://www.listosaurusrex.com/2008/01/06/sydlexiacoms-100-best-nes-games/">SydLexia.com&#8217;s 100 Best NES Games</a> at <a href="http://www.listosaurusrex.com">Listosaurus Rex</a>. There&#8217;s some classic games on the list, and the number one will come as no surprise. </p>
<p>If you&#8217;re a fan of multiplayer games, then you&#8217;ll love <a href="http://www.danogo.com"><strong>Danogo</strong></a>&#8216;s fascinating <a href="http://www.danogo.com/discover-the-fascinating-history-of-online-games-with-a-big-featured-gallery">History of Online Games With a Big Featured Gallery</a>. All of the classics are there, such as Neopets and RuneScape, as well as mentions of the Dreamcast which always earns bonus points in my book ;)</p>
<p><b>Chris George</b> presents a review of <a href="http://www.retrogaminghub.com/2008/01/phantasy-star.html">Phantasy Star</a> at <a href="http://www.retrogaminghub.com/">Retro Gaming Hub</a>. The original Phantasy Star really pushed the Master System, with 3D effects in the dungeons and an epic story. Be sure to check out the other reviews on the site too for a real dose of nostalgia.</p>
<p> <!-- Carnival Submission -->
<p>If you have some spare cash and you&#8217;re wondering <a href="http://www.technologymatter.com/2008/01/what-technological-things-you-should.html">What technological things should you have</a>, then <strong>bennie</strong> from <a href="http://www.technologymatter.com/">Technology Matter</a> has just the list for you!</p>
<p><strong>Scott Davis</strong> from <a href="http://zombiechatter.com">ZombieChatter.com</a> is next in line with two articles. The first is a very positive <a href="http://zombiechatter.com/2008/01/02/contra-4-review-this-one-rocks/">Contra 4 Review</a>, and the second looks at <a href="http://zombiechatter.com/2007/12/13/the-worst-nes-games-of-all-time-part-1-cybernoid/">The worst NES games of all time</a>. It&#8217;s part one of a series, and the first featured game is &quot;Cybernoid&quot;. </p>
<p> <!-- Carnival Submission -->
<p>As if psychically alerted to Scott&#8217;s list of bad games, the <strong>old-wizard</strong> (from <a href="http://www.old-wizard.com">Old-Wizard.com</a>, of course) gives us his own list of the <a href="http://www.old-wizard.com/top20worst.htm">Top 20 Worst Video Games of All Time</a>. I don&#8217;t agree with all of them, and it&#8217;s quite obvious which game is at number one, but it&#8217;s always nice to be reminded that terrible games are not a modern phenomenon.</p>
<p> <!-- Carnival Submission -->
<p><b>Dale</b> from <a href="http://www.gamerschronicle.net">The Gamers&#8217; Chronicle</a> submitted &quot;<a href="http://www.gamerschronicle.net/dan-hsu-versus-the-video-game-industry/">Dan Hsu versus The Video Game Industry</a>&quot;, which looks at how 1UP.com&#8217;s Editorial Director, Dan Hsu, responded to Midway, Sony, and Ubisoft&#8217;s banning of Electronic Gaming Monthly from receiving press material for coverage in their magazine. </p>
<p> <!-- Carnival Submission -->
<p>The ever-reliable <strong>Jigsaw hc</strong> returns with his <a href="http://www.andymerrill.com/rantreview/2008/01/blacksite-area-51-review.html">Blacksite: Area 51 Review</a>. Be sure to visit <a href="http://www.andymerrill.com/rantreview/">Jigsaw hc&#8217;s Rants &amp; Reviews</a> for more rants and reviews. </p>
<p> <!-- Carnival Submission -->
<p><b>John M</b> takes a slightly different approach to video game blogging, with the <a href="http://earnaps3.blogspot.com/2008/01/welcome.html">&quot;would you like to use the Internet to earn a PS3?</a>&quot; project at <a href="http://earnaps3.blogspot.com/">Earn a PS3</a>. There&#8217;s a lot of ways to make money online, but if you&#8217;ve thought of giving it a go you might like to read John&#8217;s blog.</p>
<p>And finally, <a href="http://www.isotx.com/wordpress">Write the Game</a>&#8216;s <strong>K Peney</strong> gives us <a href="http://www.isotx.com/wordpress/?p=142">A History of Computer Games: The Multiplayer Years</a>. There seems to be a lot of excitement about MMPORPG&#8217;s these days, but it&#8217;s nice to look at some of the older games and see that they&#8217;re still kicking around.</p>
</p>
<hr />
<p>You can submit an article for the next <strong>carnival of video game bloggers</strong> using the <a href="http://blogcarnival.com/bc/submit_998.html">carnival submission form</a>, and view past and previous editions at the <a href="http://blogcarnival.com/bc/cprof_998.html">blog carnival index page</a>. The deadline for submissions is <strong>February 22nd</strong>, so play some games and get some inspiration!</p>
<p><strong>Technorati tags</strong>: <!-- add your technorati tags here! --><a href="http://technorati.com/tag/carnival+of+video+game+bloggers" rel="tag">carnival of video game bloggers</a>, <a href="http://technorati.com/tag/blog+carnival" rel="tag">blog carnival</a>. </p>
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		<title>The Carnival of Video Game Bloggers &#8211; December Edition</title>
		<link>http://www.sodaware.net/blog/2007/12/the-carnival-of-video-game-bloggers-december-edition/</link>
		<comments>http://www.sodaware.net/blog/2007/12/the-carnival-of-video-game-bloggers-december-edition/#comments</comments>
		<pubDate>Mon, 24 Dec 2007 19:44:21 +0000</pubDate>
		<dc:creator>Phil Newton</dc:creator>
				<category><![CDATA[Sodaware News]]></category>

		<guid isPermaLink="false">http://www.sodaware.net/blog/2007/12/the-carnival-of-video-game-bloggers-december-edition/</guid>
		<description><![CDATA[It&#8217;s 7pm on Christmas Eve, so I think I can be excused for using the cheating &#8220;InstaCarnival&#8221; this month :P I hope you&#8217;re all having a great Christmas so far, but take my advice and get away from the computer and spend some time with the people you love (although I&#8217;m flattered you&#8217;re spending your [...]]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s 7pm on Christmas Eve, so I think I can be excused for using the cheating &#8220;InstaCarnival&#8221; this month :P I hope you&#8217;re all having a great Christmas so far, but take my advice and get away from the computer and spend some time with the people you love (although I&#8217;m flattered you&#8217;re spending your time here ;)). Enjoy the rest of the year, and I&#8217;ll see you in 2008!</p>
<hr />
<p><!-- Carnival Submission --></p>
<p>
<b>Samuel</b> presents <a href="http://gamevilla.blogspot.com/2007/11/nintendo-wii-controlled-smarthome.html"<br />
>Nintendo Wii Controlled Smarthome</a> posted at <a href="http://gamevilla.blogspot.com/"<br />
>Game Villa</a>.
</p>
<p><!-- Carnival Submission --></p>
<p>
<b>James Nicholls</b> presents <a href="http://gaminglegends.co.uk/blog/crap_internet_games_syndrome"<br />
>Crap Internet Games Syndrome | Gaming Legends</a> posted at <a href="http://gaminglegends.co.uk/blog"<br />
>Gaming Legends</a>.
</p>
<p><!-- Carnival Submission --></p>
<p>
<b>nitesh123</b> presents <a href="http://www.myworldonly.pcriot.com/?q=node/13"<br />
>Which would you rather play? | MyWorldOnly</a> posted at <a href="http://www.myworldonly.pcriot.com"<br />
>Nitesh</a>, saying, &#8220;Also includes the new 6.49 dota maps&#8221;
</p>
<p><!-- Carnival Submission --></p>
<p>
<b>Michael Rosen</b> presents <a href="http://thegamingcritic.blogspot.com/2007/11/bioshock.html"<br />
>Bioshock Review</a> posted at <a href="http://thegamingcritic.blogspot.com/"<br />
>The Gaming Critic</a>, saying, &#8220;One of the most hyped games of 2007, Bioshock turned out to be one of many games to live up to most of it&#8217;s hype.&#8221;
</p>
<p><!-- Carnival Submission --></p>
<p>
<b>Michael Rosen</b> presents <a href="http://thegamingcritic.blogspot.com/2007/11/portal.html"<br />
>PORTAL</a> posted at <a href="http://thegamingcritic.blogspot.com/"<br />
>The Gaming Critic</a>, saying, &#8220;One of the most enjoyable and thought provoking experiences you will encounter in 2007.&#8221;
</p>
<p><!-- Carnival Submission --></p>
<p>
<b>Dan-O</b> presents <a href="http://www.danogo.com/how-to-make-real-life-money-in-the-second-life-virtual-world"<br />
>How to Make Real Life Money in the Second Life Virtual World</a> posted at <a href="http://www.danogo.com"<br />
>Danogo.com &#8211; Discover. Inspiring . Media</a>, saying, &#8220;People are making millions of real dollars in the virtual real estate business.  Are you missing out on the next Web gold rush?&#8221;
</p>
<p><!-- Carnival Submission --></p>
<p>
<b>Samuel</b> presents <a href="http://gamevilla.blogspot.com/2007/11/video-games-for-brain.html"<br />
>Video Games for the Brain</a> posted at <a href="http://gamevilla.blogspot.com/"<br />
>Game Villa</a>.
</p>
<p><!-- Carnival Submission --></p>
<p>
<b>old-wizard</b> presents <a href="http://www.old-wizard.com/Pac%20Man.htm"<br />
>Old-Wizard.com / Games / Video Games / Reviews / Pac-Man</a> posted at <a href="http://www.old-wizard.com"<br />
>Old-Wizard.com</a>.
</p>
<p><!-- Carnival Submission --></p>
<p>
<b>panvamp</b> presents <a href="http://panvamp.blogspot.com/2007/11/danger-of-violent-video-games.html"<br />
>Danger of violent video games?</a> posted at <a href="http://panvamp.blogspot.com/"<br />
>Panvamp&#8217;s Digital Palace</a>, saying, &#8220;This is my opinion on an recent article that compared violent video games to smoking.&#8221;
</p>
<p><!-- Carnival Submission --></p>
<p>
<b>panvamp</b> presents <a href="http://panvamp.blogspot.com/2007/11/on-mailboxes-and-white-houses.html"<br />
>On Mailboxes and White Houses</a> posted at <a href="http://panvamp.blogspot.com/"<br />
>Panvamp&#8217;s Digital Palace</a>, saying, &#8220;A review of Nick Montfort&#8217;s Book about the rise of interactive fiction, some of the earlier computer games.&#8221;
</p>
<p><!-- Carnival Submission --></p>
<p>
<b>Samuel</b> presents <a href="http://samuellangford.blogspot.com/2007/12/halo-3-end-of-saganot.html"<br />
>Halo 3 The end of a saga&#8230;NOT</a> posted at <a href="http://samuellangford.blogspot.com/"<br />
>Sam&#8217;s View</a>, saying, &#8220;My impressions on Halo 3 after playing through the game with a friend.&#8221;
</p>
<p><!-- Carnival Submission --></p>
<p>
<b>blue skelton</b> presents <a href="http://blueskeltonproductions.blogspot.com/2007/12/video-game-production-book.html"<br />
>Video Game Production Book</a> posted at <a href="http://blueskeltonproductions.blogspot.com/"<br />
>Blue Skelton Publications</a>, saying, &#8220;The Gamers Guidebook is a good book on video game production that provides you with a behind-the-scenes view of what it takes to succeed in the game industry with this unique guide written specifically for producers.  I just ordered it from Amazon yesterday. I am taking writing for interactive media next semester and would love to write scripts for a video game someday.&#8221;
</p>
<p><!-- Carnival Submission --></p>
<p>
<b>Eric Frey</b> presents <a href="http://ericfrey.com/quake-wars-enemy-territory-is-it-worth/"<br />
> &raquo; Quake Wars Enemy Territory: Is It Worthy? Eric Frey Dot Com: Hopes, Dreams, Ambitions And Things of Interest</a> posted at <a href="http://ericfrey.com"<br />
>Eric Frey Dot Com</a>.
</p>
<p><!-- Carnival Submission --></p>
<p>
<b>Ashton</b> presents <a href="http://blogofashton.blogspot.com/2007/11/6-unusual-games-you-should-play-before.html"<br />
>6 Unusual Games You Should Play Before You Die</a> posted at <a href="http://blogofashton.blogspot.com/"<br />
>Blogs Blow Dot.</a>.
</p>
<p><!-- Carnival Submission --></p>
<p>
<b>Eric Frey</b> presents <a href="http://ericfrey.com/warhammer-40k-the-most-frustrating-fun-you-will-even-have/"<br />
>WARHAMMER 40K: The most frustrating fun you will ever have.</a> posted at <a href="http://ericfrey.com"<br />
>Eric Frey Dot Com</a>.
</p>
<p><!-- Carnival Submission --></p>
<p>
<b>Shiv379</b> presents <a href="http://tamingentertainment.blogspot.com/2007/12/games-to-look-out-for.html"<br />
>Games to look out for&#8230;</a> posted at <a href="http://tamingentertainment.blogspot.com/"<br />
>Taming Entertainment</a>, saying, &#8220;A roundup of upcoming pc games to keep your eyes peeled for.&#8221;
</p>
<p><!-- Carnival Submission --></p>
<p>
<b>Shiv379</b> presents <a href="http://tamingentertainment.blogspot.com/2007/12/game-demos-decline.html"<br />
>Game Demos &#8211; The Decline</a> posted at <a href="http://tamingentertainment.blogspot.com/"<br />
>Taming Entertainment</a>, saying, &#8220;A critical look at the state of game demos today.&#8221;
</p>
<p><!-- Carnival Submission --></p>
<p>
<b>Shiv379</b> presents <a href="http://tamingentertainment.blogspot.com/2007/12/game-demo-reviews.html"<br />
>Game Demo Reviews</a> posted at <a href="http://tamingentertainment.blogspot.com/"<br />
>Taming Entertainment</a>, saying, &#8220;A review of some of the most popular pc game demos around at the moment.&#8221;
</p>
<p><!-- Carnival Submission --></p>
<p>
<b>Ian Richardson</b> presents <a href="http://ezyas123.com/time-management/would-you-like-an-ezy-way-to-manage-multiple-wordpress-blogs/"<br />
>Would you like an Ezy way to manage multiple WordPress Blogs?</a> posted at <a href="http://ezyas123.com"<br />
>Make Everything EzyAs123</a>, saying, &#8220;While a typical website can take hours to update, a site built around a blog can be updated INSTANTLY and search engines quickly take notice&#8230;&#8221;
</p>
<p><!-- Carnival Submission --></p>
<p>
<b>Ian Richardson</b> presents <a href="http://ezyas123.com/how-to/hosted-wordpress-is-free-to-install/"<br />
>Hosted WordPress Is FREE To Install, and YOU have complete control!</a> posted at <a href="http://ezyas123.com"<br />
>Make Everything EzyAs123</a>.
</p>
<p><!-- Carnival Submission --></p>
<p>
<b>Alvaro Fernandez</b> presents <a href="http://www.sharpbrains.com/blog/2007/12/18/brain-training-no-magic-bullet-yet-useful-tool-interview-with-elizabeth-zelinski/"<br />
>Brain Training: No Magic Bullet, Yet Useful Tool. Interview with Elizabeth Zelinski</a> posted at <a href="http://www.sharpbrains.com"<br />
>SharpBrains</a>, saying, &#8220;Newsweek says that &#8220;computer-based brain training has shot up from essentially zero in 2005 to $80 million this year, according to the consulting firm SharpBrains&#8221;. Here goes an interview with a leading scientist.&#8221;
</p>
<p><!-- Carnival Submission --></p>
<p>
<b>ppassion</b> presents <a href="http://www.passionforpuzzles.com/blog/2007/12/yoku-ruta-flash-puzzle-game.html"<br />
>Yoku Ruta Flash Puzzle Game</a> posted at <a href="http://www.passionforpuzzles.com/blog/index.php"<br />
>Passion for Puzzles</a>, saying, &#8220;Yoku Ruta Flash Puzzle Game&#8221;
</p>
<hr />
<p>So that&#8217;s it for this year. A big thanks to everyone who submitted articles to this carnival over the year, and I look forward to seeing you all again in 2008!</p>
<p>You can submit an article for the next <strong>carnival of video game bloggers</strong> using the <a href="http://blogcarnival.com/bc/submit_998.html">carnival submission form</a>, and view past and previous editions at the <a href="http://blogcarnival.com/bc/cprof_998.html">blog carnival index page</a>. The deadline for submissions is January 21st, so grab those keyboards and get writing!</p>
<p><strong>Technorati tags</strong>: <!-- add your technorati tags here! --><a href="http://technorati.com/tag/carnival+of+video+game+bloggers" rel="tag">carnival of video game bloggers</a>, <a href="http://technorati.com/tag/blog+carnival" rel="tag">blog carnival</a>. </p>
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		<title>The Carnival of Video Game Bloggers &#8211; November Edition</title>
		<link>http://www.sodaware.net/blog/2007/11/the-carnival-of-video-game-bloggers-november-edition/</link>
		<comments>http://www.sodaware.net/blog/2007/11/the-carnival-of-video-game-bloggers-november-edition/#comments</comments>
		<pubDate>Mon, 19 Nov 2007 21:17:44 +0000</pubDate>
		<dc:creator>Phil Newton</dc:creator>
				<category><![CDATA[Sodaware News]]></category>

		<guid isPermaLink="false">http://www.sodaware.net/blog/2007/11/the-carnival-of-video-game-bloggers-november-edition/</guid>
		<description><![CDATA[We're nearly 3 weeks into November, which means it's blog carnival time! There's a lot to read, including tips for Guitar Hero 3, reviews of some pretty big games and something about Megaman and willies. You have been warned.]]></description>
			<content:encoded><![CDATA[<div style="text-align: center"><img style="border-top-width: 0px; border-left-width: 0px; border-bottom-width: 0px; border-right-width: 0px" height="164" alt="Blog Carnival - Lemmings 2" src="http://www.sodaware.net/blog/wp-uploads/TheCarnivalofVideoGameBloggersNovemberEd_D7B0/0711blogcarnival.png" width="524" border="0"/> </div>
<div style="text-align: right"><small>Circus Tribe &#8211; Level 1, <strong>Lemmings 2</strong></small></div>
<p>Blimey, it&#8217;s carnival time already! I&#8217;m afraid I&#8217;m being lazy again, mainly because there&#8217;s snow outside and I wish to play in it before it melts away. Perhaps one day I&#8217;ll be able to make a snowman in a Holodeck, but until then outside will have to do&#8230;</p>
<hr />
<p><b>L. Waymire</b> presents <a href="http://shcstrider.blogspot.com/2007/10/voices-of-justin-gross.html">The Voices of Justin Gross</a> posted at <a href="http://shcstrider.blogspot.com/">The Shadow Council Strider</a>, saying, &#8220;His voice is deep. It resonates lowly. Decisive consonants are articulated from the lips and tongue in a strong, focused way—the kind of focus you expect from someone with an unbreakable will. The British vowels, masculine and noble, demand loyalty of the listener. It is sometimes ruthless. It is a voice undoubtedly familiar with power… That is the voice of actor Justin Gross, as recorded for the hero-turned-villain Arthas in the video game “Warcraft III.” Find out about Gross&#8217;s experience working with Blizzard as Arthas, and how he became a voice-over actor in the link above.&#8221; </p>
<p><!-- Carnival Submission -->
<p><b>Samuel</b> presents <a href="http://gamevilla.blogspot.com/2007/10/perfect-dark-zero-underrated-classic.html">Perfect Dark Zero- An Underrated Classic</a> posted at <a href="http://gamevilla.blogspot.com/">Game Villa</a>. </p>
<p><!-- Carnival Submission -->
<p><b>Ashton</b> presents <a href="http://blogofashton.blogspot.com/2007/10/simpsons-game.html">The Simpsons: GAME</a> posted at <a href="http://blogofashton.blogspot.com/">Blogs Blow Dot.</a>. </p>
<p><!-- Carnival Submission -->
<p><b>Sutocu</b> presents <a href="http://consoled.org/xbox/halo-3-review-xbox/">Halo 3 Review &#8211; Xbox</a> posted at <a href="http://consoled.org">ConsoleD.org</a>. </p>
<p><!-- Carnival Submission -->
<p><b>Jenny</b> presents <a href="http://thesocalledme.net/2007/05/18/spent-the-day-on-ro/">Spent the day on RO</a> posted at <a href="http://thesocalledme.net">the so called me</a>. </p>
<p><!-- Carnival Submission -->
<p><b>Jigsaw hc</b> presents <a href="http://www.andymerrill.com/rantreview/2007/10/tony-hawk-proving-ground-review.html">Jigsaw hc&#8217;s Rants &amp; Reviews: Tony Hawk Proving Ground Review</a> posted at <a href="http://www.andymerrill.com/rantreview/">Jigsaw hc&#8217;s Rants &amp; Reviews</a>. </p>
<p><!-- Carnival Submission -->
<p><b>Joe Qelqoth</b> presents <a href="http://www.cultofqelqoth.com/qelqoth/?p=110">Sexual Advice Column: Penile Problems with MegaMan</a> posted at <a href="http://www.cultofqelqoth.com/qelqoth">The Cult of Qelqoth</a>, saying, &#8220;MegaMan takes time out from blasting humanoids with his arm cannon to answer your serious questions on love, sex and relationships. Reader discretion is strongly advised.&#8221; </p>
<p><!-- Carnival Submission -->
<p><b>Jigsaw hc</b> presents <a href="http://www.andymerrill.com/rantreview/2007/10/guitar-hero-iii-battle-mode-tips-and.html">Guitar Hero III Battle Mode Tips and Strategies</a> posted at <a href="http://www.andymerrill.com/rantreview/">Jigsaw hc&#8217;s Rants &amp; Reviews</a>. </p>
<p><!-- Carnival Submission -->
<p><b>Turnip</b> presents <a href="http://turnipofpower.com/2007/10/27/crysis-singleplayer-demo-review/">Crysis Singleplayer Demo Review</a> posted at <a href="http://turnipofpower.com">Turnip of Power</a>. </p>
<p><!-- Carnival Submission -->
<p><b>Turnip</b> presents <a href="http://turnipofpower.com/2007/10/24/battlefield-3-things-i-would-like-to-see-improved-in-the-next-release-from-ea-games/">Battlefield 3: Things I would like to see improved in the next release from EA Games Turnip of Power: All things to Almonds</a> posted at <a href="http://turnipofpower.com">Turnip of Power</a>. </p>
<p><!-- Carnival Submission -->
<p><b>Kabalyero</b> presents <a href="http://www.kabalyero.com/2007/10/31/csinew-york-meets-second-life/">CSI:New York meets Second Life</a> posted at <a href="http://www.kabalyero.com">Kabalyero</a>. </p>
<p><!-- Carnival Submission -->
<p><b>Sagar</b> presents <a href="http://www.airlinecreditcards.com/travelhacker/top-25-ultimate-gamer-vacations/">Top 25 Ultimate Gamer Vacations</a> posted at <a href="http://www.airlinecreditcards.com/travelhacker">Travelhacker</a>. </p>
<p><!-- Carnival Submission -->
<p><b>Samuel</b> presents <a href="http://gamevilla.blogspot.com/2007/11/nokia-n-gage-returns.html">Nokia N-Gage Returns</a> posted at <a href="http://gamevilla.blogspot.com/">Game Villa</a>. </p>
<p><!-- Carnival Submission -->
<p><b>Rebecca Wallace-Segall</b> presents <a href="http://writopialab.blogspot.com/2007/11/when-one-boy-plays-video-games-he-finds.html">When one boy plays video games&#8230; he finds inspiration</a> posted at <a href="http://writopialab.blogspot.com/">a community of young writers in new york city</a>. </p>
<p><!-- Carnival Submission -->
<p><b>Sarah Aswell</b> presents <a href="http://seaswell.wordpress.com/2007/09/26/the-release-of-halo-iii-a-day-of-celebration-and-remembering/">The Release of Halo 3: A Day of Celebration and Remembering « BROOD</a> posted at <a href="http://seaswell.wordpress.com/">BROOD</a>, saying, &#8220;my relationship with Halo, from Marathon to the release of Halo 3&#8243; </p>
<p><!-- Carnival Submission -->
<p><b>Samuel</b> presents <a href="http://gamevilla.blogspot.com/2007/11/history-of-arcade-games.html">The History Of Arcade Games</a> posted at <a href="http://gamevilla.blogspot.com/">Game Villa</a>. </p>
<p><!-- EDIT THIS: the conclusion begins with this paragraph: --><br />
<hr />
<p>As always, a big thanks goes to all the contributors this month. Without your help, it wouldn&#8217;t be much of a carnival!</p>
<p>You can submit an article for the next <strong>carnival of video game bloggers</strong> using the <a href="http://blogcarnival.com/bc/submit_998.html">carnival submission form</a>, and view past and previous editions at the <a href="http://blogcarnival.com/bc/cprof_998.html">blog carnival index page</a>. The next edition is due on the 24th of December, so get cracking on those entries!</p>
<p><strong>Technorati tags</strong>: <!-- add your technorati tags here! --><a href="http://technorati.com/tag/carnival+of+video+game+bloggers" rel="tag">carnival of video game bloggers</a>, <a href="http://technorati.com/tag/blog+carnival" rel="tag">blog carnival</a>. </p>
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		<title>The Carnival of Video Game Bloggers &#8211; October Edition</title>
		<link>http://www.sodaware.net/blog/2007/10/the-carnival-of-video-game-bloggers-october-edition/</link>
		<comments>http://www.sodaware.net/blog/2007/10/the-carnival-of-video-game-bloggers-october-edition/#comments</comments>
		<pubDate>Mon, 22 Oct 2007 11:11:59 +0000</pubDate>
		<dc:creator>Phil Newton</dc:creator>
				<category><![CDATA[Sodaware News]]></category>

		<guid isPermaLink="false">http://www.sodaware.net/blog/2007/10/the-carnival-of-video-game-bloggers-october-edition/</guid>
		<description><![CDATA[It's the fourth Monday of the month, which can only mean one thing - it's carnival time! This month's issue contains reviews of recent games, a list of World of Warcraft alternatives, some excellent satire and lots more!]]></description>
			<content:encoded><![CDATA[<p>
<div style="text-align: center;"><img style="border-top-width: 0px; border-left-width: 0px; border-bottom-width: 0px; border-right-width: 0px" height="164" alt="blog-carnival" src="http://www.sodaware.net/blog/wp-uploads/TheCarnivalofVideoGameBloggersOctoberEdi_10063/blogcarnival.png" width="524" border="0"/></div>
<p> 
<div style="text-align: right"><small>Carnival Night Zone, <strong>Sonic 3</strong></small></div>
</p>
<p>There&#8217;s a great crop of entries this month, although it&#8217;s hard to believe we&#8217;re already at the 9th edition of this carnival! Time flies when you&#8217;re having fun, as they say. Enough introductions though, let&#8217;s get down to business&#8230;</p>
<p>First up we have the mysterious <strong>PL</strong> from <a href="http://mybrowsergames.blogspot.com/">Web-based Browser Games</a>, who shares two lists &#8211; one of <a href="http://mybrowsergames.blogspot.com/search/label/Text-based">text-based browser games</a> and another of <a href="http://mybrowsergames.blogspot.com/search/label/Virtual%20Pet%20Game">web-based virtual pet games</a>.</p>
<p>Next on the list is <b>Causalien</b> who posted <a href="http://www.ultracrepidate.com/?p=1188">Team Fortress 2 beta impressions</a> over at <a href="http://www.ultracrepidate.com">Ultracrepidate</a>. It&#8217;s written from the perspective of an &#8220;old timer&#8221; Team Fortress player, and is part one of a three part series.</p>
<p><b>Rickey Henderson</b> sent in the splendidly titled &#8220;<a href="http://ridingwithricky.blogspot.com/2007/09/in-which-rickey-explains-why-you-should.html">In Which Rickey Explains Why You Should Be Playing Halo</a>&#8220;, a review of Halo 3 posted on <a href="http://ridingwithricky.blogspot.com/">Riding with Rickey</a>.</p>
<p><!-- Carnival Submission -->
<p>Next is a treat for Xbox 360 players, with <strong>Dustin&#8217;s</strong> advice for getting  <a href="http://zelthepcgamer.blogspot.com/2007/09/10000-easy-achievement-points-for-xbox.html">10,000 Easy Achievement Points for Xbox Live</a>. You can read more from Dustin at his blog, &#8220;<a href="http://zelthepcgamer.blogspot.com/">A PC Gamer in a Xbox World</a>&#8220;. </p>
<p><strong>Dustin</strong> also shared &#8220;<a href="http://zelthepcgamer.blogspot.com/2007/10/new-xbox-gamers-review-of-bioshock.html">A New Xbox Gamer&#8217;s Review of Bioshock</a>&#8220;, a review of Bioshock written squarely from a console owner&#8217;s point of view. </p>
<p><!-- Carnival Submission -->
<p><b>Steve Bainbridge</b> gives a brief overview of <a href="http://www.professorbainbridgeonwine.com/wineandfood/comments/wine_video_game/">Beginners Wine DS</a> at <a href="http://www.professorbainbridgeonwine.com/">Professor Bainbridge on Wine</a>. The game goes on sale in Japan on November 15th, and it certainly sounds&#8230;different.</p>
<p>And now for something completely different. <strong>Jonathon Weston</strong> of <a href="http://www.placeintheground.com">placeintheground.com</a> wrote a beautifully satirical piece entitled &#8220;<a href="http://www.placeintheground.com/2007/10/01/leaving-the-house-to-exercise-will-kill-you/">Leaving the House to Exercise will Kill You</a>&#8220;, which is aimed squarely at those who say exercising with the Wii is unhealthy and should be replaced. </p>
<p><!-- Carnival Submission -->
<p>If you&#8217;d like to play more and work less, <strong>Alfonso Crawford</strong> might have just the thing for you. &#8220;<a href="http://valhalla-tv.blogspot.com/2007/09/living-off-gaming-0-introduction.html">Living Off Gaming 0: Introduction</a>&#8220;, posted at <a href="http://valhalla-tv.blogspot.com/">Valhalla TV</a>, is part of a series of articles to teach you how to make a living from playing games. Nice.</p>
<p><b>Mattcase</b> points us towards <a href="http://www.uber.com/thetr00f">the tr00f</a> posted at <a href="http://www.uber.com">Andrew</a>. It&#8217;s a video game blog hosted at uber.com, so I have no idea why it&#8217;s entitled &#8220;Andrew&#8221;&#8230;</p>
<p><!-- Carnival Submission -->
<p>Next we have <b>Samuel</b> from <a href="http://gamevilla.blogspot.com/">Game Villa</a> who sent in two flash games. First we have <a href="http://gamevilla.blogspot.com/2007/10/get-great-free-widgets-at-widgetbox-and.html">Starcraft: Flash Game</a>, which is based on the popular RTS of the same name. There&#8217;s also a Flash <a href="http://gamevilla.blogspot.com/2007/10/prison-break-game.html">Prison Break Game</a>, which is quite difficult but worth playing just to make the character run into walls. </p>
<p><strong>Samuel</strong> finishes his set of entries with a guide on how to <a href="http://gamevilla.blogspot.com/2007/10/write-your-own-game-reviews_17.html">Write Your Own Game Reviews</a>. </p>
<p><!-- Carnival Submission -->
<p>MMORPG players looking for some good communities to join can thank <strong>Aaron</strong> from <a href="http://www.gamecron.com/">Gamecron PC Gaming</a> for his article &#8220;<a href="http://www.gamecron.com/mmorpg-social-networks">MMORPG Communities &#8212; A list of gaming social networks</a>&#8220;. It&#8217;s quite in-depth, so you can get a good idea before joining. </p>
<p>Not content with this, <strong>Aaron</strong> also shares <a href="http://www.gamecron.com/comment/reply/196">3 Free Alternatives to World of Warcraft</a>. If you&#8217;re wanting an MMORPG to play without the fees, you might find something fun to play. </p>
<p><!-- Carnival Submission -->
<p><b>Marcus</b> is next with a fine pair of submissions from his website &#8220;<a href="http://www.thethoughts.co.uk">The Thoughts</a>&#8220;. <a href="http://www.thethoughts.co.uk/thoughts/bioshock-symbolism-and-mind-control/">BioShock, Symbolism and Mind-Control</a> is a thought-provoking read that looks at the symbolism and subtle details hidden within BioShock.</p>
<p>He then goes on to look at <a href="http://www.thethoughts.co.uk/thoughts/how-to-play-space-giraffe/">Space Giraffe and human consciousness</a>, comparing it with other brain altering technology and wondering if it can create altered states of thought. If you&#8217;ve not seen Space Giraffe moving, check out the video and then make yourself a nice relaxing cup of tea. You&#8217;ll need it.</p>
<p><!-- Carnival Submission -->
<p><b>Jigsaw hc</b> brings us to our penultimate entry, a <a href="http://www.andymerrill.com/rantreview/2007/10/stranglehold-review.html">Stranglehold Review</a> over at <a href="http://www.andymerrill.com/rantreview/">Jigsaw hc&#8217;s Rants &amp; Reviews</a>. Jigsaw hc is a regular contributor to these carnivals, and his blog is definitely worth a visit if you&#8217;re looking for reviews of new and upcoming games. </p>
<p><!-- Carnival Submission -->
<p>It&#8217;s nearly Halloween, so to get you in the mood we have part one of the <a href="http://irenicplace.blogspot.com/2007/09/most-scary-games-part-1.html">MOST SCARY GAMES</a> posted by <b>irenic</b> at <a href="http://irenicplace.blogspot.com/">Irenicplace</a>. Unfortunately part one consists entirely of Silent Hill and Resident Evil games, but hopefully part two will look a little further afield.</p>
<hr />
</p>
<p>That&#8217;s all we have time for this issue! Thanks to all the contributors this month, and I look forward to seeing the same high quality for November&#8217;s carnival.</p>
<p>You can submit an article for the next <strong>carnival of video game bloggers</strong> using the <a href="http://blogcarnival.com/bc/submit_998.html">carnival submission form</a>, and view past and previous editions at the <a href="http://blogcarnival.com/bc/cprof_998.html">blog carnival index page</a>. The next edition is due on the 19th of November, so get those entries started! </p>
<p><strong>Technorati tags</strong>: <!-- add your technorati tags here! --><a href="http://technorati.com/tag/carnival+of+video+game+bloggers" rel="tag">carnival of video game bloggers</a>, <a href="http://technorati.com/tag/blog+carnival" rel="tag">blog carnival</a>. </p>
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		<title>New Sponsor &#8211; freegamesall.net</title>
		<link>http://www.sodaware.net/blog/2007/10/new-sponsor-freegamesall.net/</link>
		<comments>http://www.sodaware.net/blog/2007/10/new-sponsor-freegamesall.net/#comments</comments>
		<pubDate>Wed, 10 Oct 2007 20:59:14 +0000</pubDate>
		<dc:creator>Phil Newton</dc:creator>
				<category><![CDATA[Sodaware News]]></category>

		<guid isPermaLink="false">http://www.sodaware.net/blog/2007/10/new-sponsor-freegamesall.net/</guid>
		<description><![CDATA[<a href="http://www.freegamesall.net">freegamesall.net</a> have bought a sponsor slot to promote their website that contains <a href="http://www.freegamesall.net">free online flash games</a>.]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.freegamesall.net/">freegamesall.net</a> is a website that provides <a href="http://www.freegamesall.net">free online flash games</a>.</p>
<p>There are lots of free flash game websites out there, and it&#8217;s often difficult to choose between them. Despite the curious name, <a href="http://www.freegamesall.net">freegamesall.net</a> has a good selection of games to choose from, divided into several categories including adventure, action and strategy games. Some categories only have a few games, and some have hundreds so you may need to dig around a little to find something worth playing.</p>
<hr /> If you’d like to buy an advert on the blog, you can find the <a href="http://www.text-link-ads.com/packageDetail.php?packageID=42634">site details</a> over at <a href="http://www.text-link-ads.com/?ref=25566">Text-Link-Ads.com</a>. You’ll get a dedicated post as well an ad in the sidebar and on the main blog index. Alternatively you can <a href="http://www.sodaware.net/blog/2007/06/get-free-links-write-a-review/">write a review</a> to get free links and traffic, which is great if you have a blog of your own. If you’re an indie developer, using <a href="http://www.text-link-ads.com/?ref=25566">Text Link Ads</a> is a great way to earn some extra income from your website.</p>
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		<title>New Sponsor &#8211; swpal.com</title>
		<link>http://www.sodaware.net/blog/2007/10/new-sponsor-swpal.com/</link>
		<comments>http://www.sodaware.net/blog/2007/10/new-sponsor-swpal.com/#comments</comments>
		<pubDate>Sun, 07 Oct 2007 10:58:54 +0000</pubDate>
		<dc:creator>Phil Newton</dc:creator>
				<category><![CDATA[Sodaware News]]></category>

		<guid isPermaLink="false">http://www.sodaware.net/blog/2007/10/new-sponsor-swpal.com/</guid>
		<description><![CDATA[<a href="http://www.swpal.com/">SWpal.com</a> have bought a sponsor slot to promote their services aimed at helping people to <a href="http://www.swpal.com/">sell shareware online</a>.]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.swpal.com/">swPal.com</a> are a company that provide services to help developers to sell their software online. If you&#8217;ve ever wondered <a href="http://www.swpal.com/">how to sell shareware online</a>, then it&#8217;s definitely worth a look. </p>
<p>Perhaps the most useful feature is that they accept payments through PayPal, and that as soon as a sale is made the money is paid into your account. Their fees are also quite low, with a maximum of $1 per purchase and as low as 50 cents. Because they deal exclusively with PayPal, you also get all of the account and card processing features provided by PayPal.</p>
<p>If you&#8217;re looking to set up quickly and you don&#8217;t want to wait to be paid, then <a href="http://www.swpal.com/">swPal.com</a> looks like a great place to start.</p>
<hr /> If you’d like to buy an advert on the blog, you can find the <a href="http://www.text-link-ads.com/packageDetail.php?packageID=42634">site details</a> over at <a href="http://www.text-link-ads.com/?ref=25566">Text-Link-Ads.com</a>. You’ll get a dedicated post as well an ad in the sidebar and on the main blog index. Alternatively you can <a href="http://www.sodaware.net/blog/2007/06/get-free-links-write-a-review/">write a review</a> to get free links and traffic, which is great if you have a blog of your own. If you’re an indie developer, using <a href="http://www.text-link-ads.com/?ref=25566">Text Link Ads</a> is a great way to earn some extra income from your website.</p>
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		<title>The Carnival of Video Game Bloggers &#8211; September Edition</title>
		<link>http://www.sodaware.net/blog/2007/09/the-carnival-of-video-game-bloggers-september-edition/</link>
		<comments>http://www.sodaware.net/blog/2007/09/the-carnival-of-video-game-bloggers-september-edition/#comments</comments>
		<pubDate>Mon, 24 Sep 2007 08:36:06 +0000</pubDate>
		<dc:creator>Phil Newton</dc:creator>
				<category><![CDATA[Sodaware News]]></category>

		<guid isPermaLink="false">http://www.sodaware.net/blog/2007/09/the-carnival-of-video-game-bloggers-september-edition/</guid>
		<description><![CDATA[Another month, another carnival of video game bloggers. There's lots to read, from reviews to Smash Bros. wallpapers and a few thoughts on a little game called "BioShock".]]></description>
			<content:encoded><![CDATA[<p><!-- EDIT THIS: carnival introduction begins with this paragraph: -->
<p>It&#8217;s time for the September edition of the Carnival of Video Game Bloggers already! I&#8217;ll admit that I&#8217;m going to cheat on this particular edition, as I&#8217;m a little under the weather right now. All hail the InstaCarnival!</p>
<p><b>Rod</b> presents <a href="http://reviewhookup.com/x-men-legends-2-rise-of-the-apocalypse/">X-Men Legends 2: Rise of the Apocalypse</a> posted at <a href="http://reviewhookup.com">Review Hookup</a>. </p>
<p><!-- Carnival Submission -->
<p><b>Snapu</b> presents <a href="http://caegaming.blogspot.com/2007/08/anticipated-upcoming-titles.html">Anticipated Upcoming Titles</a> posted at <a href="http://caegaming.blogspot.com/">CAE Gaming</a>, saying, &#8220;An article describing 3 of the most anticipated games, complete with videos.&#8221; </p>
<p><!-- Carnival Submission -->
<p><b>Jenny</b> presents <a href="http://thesocalledme.net/2007/07/28/harvest-time/">Harvest Time!</a> posted at <a href="http://thesocalledme.net">the so called me</a>. </p>
<p><!-- Carnival Submission -->
<p><b>Jigsaw hc</b> presents <a href="http://www.andymerrill.com/rantreview/2007/08/hexic-2-review.html">Hexic 2 Review</a> posted at <a href="http://www.andymerrill.com/rantreview/">Jigsaw hc&#8217;s Rants &amp; Reviews</a>. </p>
<p><!-- Carnival Submission -->
<p><b>Aaron Lockard</b> presents <a href="http://blog.eternalgaming.com/aaron/2007/08/19/can-the-wii-hold-demos/">Can the Wii hold Demos?</a> posted at <a href="http://blog.eternalgaming.com/aaron">Aaron Lockard&#8217;s Gaming Thoughts</a>. </p>
<p><!-- Carnival Submission -->
<p><b>K Peney</b> presents <a href="http://keirapeney.wordpress.com/2007/08/21/alternative-endings-a-bit-po-mo/">Alternative Endings (a bit po-mo)</a> posted at <a href="http://writethegame.com/">Write the Game</a>, saying, &#8220;Alternative Endings in video games.&#8221; </p>
<p><!-- Carnival Submission -->
<p><b>Michael Chu</b> presents <a href="http://www.knitey.net/2007/08/starcraft-2-is-coming-out.html">StarCraft 2 is Coming</a> posted at <a href="http://www.knitey.net/">Make Money Online with Knighty Night&#8217;s Talk</a>, saying, &#8220;If you like StarCraft, you are going to love StarCraft 2. Better graphics, better gameplay&#8221; </p>
<p><!-- Carnival Submission -->
<p><b>Ken Barnes</b> presents <a href="http://www.rewiredmind.com/opinionated/the-gta-delay/">The GTA Delay</a> posted at <a href="http://www.rewiredmind.com">RewiredMind.com</a>. </p>
<p><!-- Carnival Submission -->
<p><b>Jigsaw hc</b> presents <a href="http://www.andymerrill.com/rantreview/2007/08/overlord-review.html">Overlord Review</a> posted at <a href="http://www.andymerrill.com/rantreview/">Jigsaw hc&#8217;s Rants &amp; Reviews</a>. </p>
<p><!-- Carnival Submission -->
<p><b>Brian</b> presents <a href="http://weekendgamer.wordpress.com/2007/08/29/bioshock-art-book/">A Different Perspective on Bioshock</a> posted at <a href="http://weekendgamer.wordpress.com">The Weekend Gamer</a>. </p>
<p><!-- Carnival Submission -->
<p><b>Renata Vincoletto</b> presents <a href="http://rvincoletto.multiply.com/journal/item/478">Siberia 2 for the Pocket PC</a> posted at <a href="http://rvincoletto.multiply.com/">A geek Family</a>. </p>
<p><!-- Carnival Submission -->
<p><b>Marcus</b> presents <a href="http://www.thethoughts.co.uk/thoughts/bioshock-symbolism-and-mind-control/">BioShock, Symbolism and Mind-Control : The Thoughts</a> posted at <a href="http://www.thethoughts.co.uk">The Thoughts</a>, saying, &#8220;The shocking symbolism as used in the recent XBox and PC game BioShock!&#8221; </p>
<p><!-- Carnival Submission -->
<p><b>You Been Blinded</b> presents <a href="http://youbeenblinded.com/consuming-with-wii/">CONSUMING WITH Wii</a> posted at <a href="http://youbeenblinded.com">YOU BEEN BLINDED</a>, saying, &#8220;Beer pong for the nintendo wii. College is gonna be great. Cheers!! HG&#8221; </p>
<p><!-- Carnival Submission -->
<p><b>Jenny</b> presents <a href="http://thesocalledme.net/2007/07/28/harvest-time/">Harvest Time!</a> posted at <a href="http://thesocalledme.net">the so called me</a>. </p>
<p><!-- Carnival Submission -->
<p><b>john struan</b> presents <a href="http://superpunch.blogspot.com/2007/09/smash-bros-brawl-desktop-wallpapers-lyn.html">Super Punch: Smash Bros. Brawl Desktop Wallpapers (Lyn, Munchlax, Meta Knight)</a> posted at <a href="http://superpunch.blogspot.com/">Super Punch</a>, saying, &#8220;Custom Smash Bros. Brawl Desktop Wallpapers (Lyn, Munchlax, Meta Knight)&#8221; </p>
<p><!-- Carnival Submission -->
<p><b>Borut Pfeifer</b> presents <a href="http://www.plushapocalypse.com/borut/?p=66">Linearity, agency, and fate in The Darkness and Bioshock</a> posted at <a href="http://www.plushapocalypse.com/borut">The Plush Apocalypse</a>. </p>
<p><!-- Carnival Submission -->
<p><b>Akira_Fudo</b> presents <a href="http://gamers.anim-e-motion.org/2007/09/13/top-5-juegos-por-venir/">Top 5 juegos por venir</a> posted at <a href="http://gamers.anim-e-motion.org">Gamers &#8211; Anim-e-motioN</a>, saying, &#8220;opiniones personalizadas acerca del mundo del videojuego&#8221; </p>
<hr /> That’s it for this issue! You can submit an article for the next <strong>carnival of video game bloggers</strong> using the <a href="http://blogcarnival.com/bc/submit_998.html">carnival submission form</a>, and view past and previous editions at the <a href="http://blogcarnival.com/bc/cprof_998.html">blog carnival index page</a>. The next edition is due on the 22nd of October, so you&#8217;ve got plenty of time to get writing.
<p><strong>Technorati tags</strong>: <!-- add your technorati tags here! --><a href="http://technorati.com/tag/carnival+of+video+game+bloggers" rel="tag">carnival of video game bloggers</a>, <a href="http://technorati.com/tag/blog+carnival" rel="tag">blog carnival</a>. </p>
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