At the end of 2010, Steve Pavlina released the copyrights on all of his website material. Seeing as Dexterity.com is no longer available, I’ve added the old Dexterity Software articles to the developer articles section of the site. These made a huge impression on me when I first read them, so I’m happy I can share them here.
These articles are very dense, so it’s a good idea to either print them out or bookmark them for when you have some time. Even though the world of software has changed a great deal since these were written, they’re still full of valuable information.
I recommend starting with Cultivating Burning Desire and How to Get More Done in Less Time. The articles on marketing and sales are also well worth the time to read, and you’re sure to find at least a few actionable ideas to improve your site.
Product Development
Building a Successful Indie Business
Marketing & Sales
Personal Productivity & Motivation
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Note: Since this post was written, the article in question has been split into two separate articles:
The developer section will be getting a bit of a makeover in the next month or two, but to keep things ticking over a new article has been added. It’s called “
Getting Started and Raising Money“, and although it’s rather lengthy it contains lots of ideas for saving and raising money.
Other Changes
You may also have noticed that the main blog page has changed over the last few days. The previous “magazine” style was an experiment, as as any scientist will tell you, not all experiments turn out the way they were planned. The magazine layout is suited more to a multi-user blog, and to create the amount of content required was taking time and energy that was better spent elsewhere.
The site as a whole is constantly evolving, and there are plenty of exciting things in store for the coming months!
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What is BlitzBuild?
BlitzBuild is a command line tool for compiling BlitzPlus and Blitz3D applications, although it can be used to automate other tasks in a similar fashion to Windows batch files. BlitzBuild’s primary aim is to make it easier to build software with the Blitz series of languages, to remove the IDE from the build process and to combine several key build steps (such as documentation creation and testing) into a single step. This saves time and can also improve the quality of the finished article.
For the latest updates to this project, see the BlitzBuild project homepage.
Important Note: This release is very much a “preview”, and as such isn’t really recommended for a production environment.
License
BlitzBuild is freeware and may be used without restrictions.
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Donations & Support
If you find this library helpful in your projects, please consider donating. Donations of any size are always welcome!
If you have any comments, please feel free to leave them here. You can also send an email or leave them as a feature request on the bug tracker.
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What is Blitz.ZipApi?
Blitz.ZipApi is a userlib and set of helper functions for BlitzPlus and Blitz3D that allow you to use ZIP functionality, such as compression and decompression of data. The helper functions take care of the most common operations, such as adding data (either from a file or a bank) to an archive or extracting a file.
Using Blitz.ZipApi, you can compress Blitz banks, read the contents of ZIP files and create your own archives.
For the latest updates to this project, please see the Blitz.ZipApi page.
License
ZlibWapi.dll is released under the zlib license. More information can be found at the Zlib homepage.
The userlib declarations and wrapper functions are free to use and modify without restriction. If you modify the code, please consider letting me know what was changed and why so it can be improved. If you do use this library in a project, I’d appreciate a mention but it isn’t required.
Quick Links
Donations & Support
If you find this library helpful in your projects, please consider donating. Donations of any size are always welcome!
This library has been tested, but some bugs may still be present. If you find any, please submit them to the bug tracker. I can’t promise they’ll be fixed right away, but I’ll do my best to sort out urgent problems.
If you have any comments, please feel free to leave them here. You can also send an email or leave them as a feature request on the bug tracker.
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