The Game Design Lessons series takes a look a little game called “Halo”. You might have heard of it. What does the game do well, what does it do poorly and what lessons can we learn from it?
Browsing Category: Game Design Lessons
GDL - Fronter: Elite II
This entry in the “Game Design Lessons” column looks at Frontier, the sequel to the classic game “Elite”.
GDL - Harvest Moon
The Game Design Lessons series turns its watchful eye towards the Harvest Moon series.
Game Design Lessons - Beyond Good & Evil
Introduction
About the game
Released: 2003Genre: Action Adventure
About:
Beyond Good & Evil is an action adventure which mixes a diverse range of genres, such as racing, fighting, stealth and photography.
Related Links:
Find at Amazon.comFind at Amazon.co.uk
This article is part of the “Game Design Lessons” series, and is an in-depth look at the videogame “Beyond Good & Evil”. […]
Game Design Lessons - Shining Force III
An in-depth look at Shining Force III for the Saturn. What makes it good to play, and what lessons can indie developers learn from it?