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Browsing Category: Game Design Lessons

08 Sep, 2007

Game Design Lessons - Halo

The Game Design Lessons series takes a look a little game called “Halo”. You might have heard of it. What does the game do well, what does it do poorly and what lessons can we learn from it?

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10 Apr, 2007

GDL - Fronter: Elite II

This entry in the “Game Design Lessons” column looks at Frontier, the sequel to the classic game “Elite”.

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15 Feb, 2007

GDL - Harvest Moon

The Game Design Lessons series turns its watchful eye towards the Harvest Moon series.

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02 Oct, 2006

Game Design Lessons - Beyond Good & Evil

Introduction

About the game
Released: 2003Genre: Action Adventure
About:
Beyond Good & Evil is an action adventure which mixes a diverse range of genres, such as racing, fighting, stealth and photography.
Related Links:
Find at Amazon.comFind at Amazon.co.uk

This article is part of the “Game Design Lessons” series, and is an in-depth look at the videogame “Beyond Good & Evil”. […]

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19 Jun, 2006

Game Design Lessons - Shining Force III

An in-depth look at Shining Force III for the Saturn. What makes it good to play, and what lessons can indie developers learn from it?

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