Games with stories are fun, but it’s not necessary to tell your players everything about the game. A somewhat critical look at “NiGHTS: Journey of Dreams” reveals that an excess of story can be detrimental to the story and the game.
Browsing Category: Game Development
Computer Love
Games can make us feel many different emotions. Fear, excitement and even sadness are common emotions in games, but what about love?
What is love?
Many people throughout time have attempted to describe what love is. Poets, philosophers and scientists have all had a go, but love remains a complex mystery.
If you’re the romantic sort, love is […]
Creating Emotions with Music
Music plays an important part in films and television, and it should play an important part in games too.
Games I Designed as a Kid
There’s an interesting discussion going on at the IndieGamer.com forums about games we designed as kids. I still have the notebook I used to design games in, and although their scope far outweighed my ability, it’s fun to look at them to see how things have changed.
Some of the designs were detailed, spanning pages of […]
The Boring Parts of Game Development
Let’s face it, most of what I’ve been working on over the past few weeks has not been particularly exciting. In fact, it’s been downright boring. Unfortunately, game development is not all fast cars and multi-coloured particles. A lot of it is dull, tedious and less exciting than watching a race between paint drying […]