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Browsing Date Archive: 2006

22 Dec, 2006

Why we make games

Juuso of GameProducer asks “Why do you make games?“. It’s appropriate to ask this question at the end of the year, as it’s a time for reflection and looking forward.
So what reasons are there for making games? When I think about it, there are really two major reasons why choose to create games.
The first is […]

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20 Dec, 2006

Hello 2008! A look back at 2007.

This article is part of the ProBlogger group writing project “Reviews and Predictions“. Instead of predicting the future directly, I decided to predict things in the form of a retrospective of 2007. Talk about forward planning…
As 2007 draws to a close, it’s time to pour a glass of brandy and take a look at what the […]

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18 Dec, 2006

I am it, apparently

If you read blogs regularly, you might have noticed the “5 things you didn’t know about me” posts that are springing up all over the place.
If you haven’t seen one of these posts before, it’s a very simple idea. You must write five things about yourself that not many people know, and then nominate five other […]

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06 Dec, 2006

Tweaking the Sociable plugin

I use the “Sociable” WordPress plugin to add social bookmarking links to the bottom of every post. There are a tonne of social bookmarking sites around, so I’ve kept things light to avoid the icon overload that can be seen on some blogs. I’ve made two updates over the last few days, one was adding […]

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04 Dec, 2006

Interview With Amaranth Games

Grimm’s Hatchery is now available for download. Try it today!
Hot on the heels of the interview with Hanako Games comes an interview with Amanda Fitch of Amaranth Games, creators of Aveyond .
Aveyond is a large and detailed RPG, with an engrossing story set in a huge world. There are plenty of quests to complete, monsters to battle […]

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27 Nov, 2006

Interview With Hanako Games

Today marks the launch of the sodaware games section, and as an added bonus I conducted an interview with Georgina Okerson, the head of Hanako Games and author of the excellent Cute Knight.
Cute Knight is a role playing game in every sense, as you take control of your character on their 18th birthday […]

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15 Nov, 2006

Sodaware Email Newsletter - Now Open

Today marks the launch of the Sodaware newsletter, a weekly email to keep you up-to-date with everything that’s going down at Sodaware.
Each newsletter will feature news and updates about what’s happening at Sodaware, as well as exclusive articles and content. In the future I also wish to include special offers, such as discounts and exclusive products.
Whether […]

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06 Nov, 2006

Happy Development Time

Things have been a little bit quiet over the last few weeks, mainly because I’ve been in the wonderful world of “the crunch”. It’s a tough place, and it’s also self-inflicted which makes it so much more fun.
Moaning aside, what’s been going on?

Planning — As usual, I’ve been doing a lot of planning work. This […]

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04 Nov, 2006

Sodaware::Blog - New Sponsor

Marapets.com have recently bought a sponsor slot to advertise their free Flash games. They have a large range of games covering all genres, and they release two new games every week.
This is the second ad slot I’ve sold through Text Link Ads, although the one bought by CompUSA didn’t last particularly long.
If you’d like […]

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01 Nov, 2006

Sodaware::Blog - New Sponsor

CompUSA bought a sponsoring slot to advertise HP Notebooks. There’s some pretty nice looking laptops, and looking at the specs makes me wonder how long I can keep going with my 900mhz Celeron laptop…
This is the first ad slot I’ve sold through Text Link Ads since I signed up in July, so I’m quite […]

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06 Oct, 2006

Games That Inspired Me

I’m guessing that most people didn’t decide to write games because of the money or the glamorous lifestyle. Whilst I can’t attribute my interest in game development to any particular event, there are certain games that stand out in my mind when I think of what gave me the inspiration to develop games.
Sonic
It’s only […]

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02 Oct, 2006

Game Design Lessons - Beyond Good & Evil

Introduction

About the game
Released: 2003Genre: Action Adventure
About:
Beyond Good & Evil is an action adventure which mixes a diverse range of genres, such as racing, fighting, stealth and photography.
Related Links:
Find at Amazon.comFind at Amazon.co.uk

This article is part of the “Game Design Lessons” series, and is an in-depth look at the videogame “Beyond Good & Evil”. […]

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18 Sep, 2006

Indie Developer Blogs I Read

Here’s a few indie developer blogs that I subscribe to:

An Independent Game Developer’s Diary — One of the most interesting things about this blog is that it also describes the business side of things, such as deciding which business structure to use and basic accounting. 
Cliffski’s Mumblings — The blog of Cliffski, the developer of Starship Tycoon, Democracy and […]

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11 Sep, 2006

New Resource - Blitz.ZipApi

What is Blitz.ZipApi?
Blitz.ZipApi is a userlib and set of helper functions for BlitzPlus and Blitz3D that allow you to use ZIP functionality, such as compression and decompression of data. The helper functions take care of the most common operations, such as adding data (either from a file or a bank) to an archive or extracting a […]

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04 Sep, 2006

My Latest Design

It’s a none software development related post today. Hurrah!
Over the weekend, I created a new template for my brother’s blog, “The Collected Writings of James Newton“. I’m rather pleased with how it turned out, especially considering the fact that I’m not much of a designer.
It wasn’t exactly how I’d imagined it, but I think I […]

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