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Browsing Date Archive: 2007

24 Dec, 2007

The Carnival of Video Game Bloggers – December Edition

It’s 7pm on Christmas Eve, so I think I can be excused for using the cheating “InstaCarnival” this month :P I hope you’re all having a great Christmas so far, but take my advice and get away from the computer and spend some time with the people you love (although I’m flattered you’re spending your time here ;)). Enjoy the rest of the year, and I’ll see you in 2008!


Samuel presents >Nintendo Wii Controlled Smarthome posted at >Game Villa.

James Nicholls presents >Crap Internet Games Syndrome | Gaming Legends posted at >Gaming Legends.

nitesh123 presents >Which would you rather play? | MyWorldOnly posted at >Nitesh, saying, “Also includes the new 6.49 dota maps”

Michael Rosen presents >Bioshock Review posted at >The Gaming Critic, saying, “One of the most hyped games of 2007, Bioshock turned out to be one of many games to live up to most of it’s hype.”

Michael Rosen presents >PORTAL posted at >The Gaming Critic, saying, “One of the most enjoyable and thought provoking experiences you will encounter in 2007.”

Dan-O presents >How to Make Real Life Money in the Second Life Virtual World posted at >Danogo.com – Discover. Inspiring . Media, saying, “People are making millions of real dollars in the virtual real estate business. Are you missing out on the next Web gold rush?”

Samuel presents >Video Games for the Brain posted at >Game Villa.

old-wizard presents >Old-Wizard.com / Games / Video Games / Reviews / Pac-Man posted at >Old-Wizard.com.

panvamp presents >Danger of violent video games? posted at >Panvamp’s Digital Palace, saying, “This is my opinion on an recent article that compared violent video games to smoking.”

panvamp presents >On Mailboxes and White Houses posted at >Panvamp’s Digital Palace, saying, “A review of Nick Montfort’s Book about the rise of interactive fiction, some of the earlier computer games.”

Samuel presents >Halo 3 The end of a saga…NOT posted at >Sam’s View, saying, “My impressions on Halo 3 after playing through the game with a friend.”

blue skelton presents >Video Game Production Book posted at >Blue Skelton Publications, saying, “The Gamers Guidebook is a good book on video game production that provides you with a behind-the-scenes view of what it takes to succeed in the game industry with this unique guide written specifically for producers. I just ordered it from Amazon yesterday. I am taking writing for interactive media next semester and would love to write scripts for a video game someday.”

Eric Frey presents > » Quake Wars Enemy Territory: Is It Worthy? Eric Frey Dot Com: Hopes, Dreams, Ambitions And Things of Interest posted at >Eric Frey Dot Com.

Ashton presents >6 Unusual Games You Should Play Before You Die posted at >Blogs Blow Dot..

Eric Frey presents >WARHAMMER 40K: The most frustrating fun you will ever have. posted at >Eric Frey Dot Com.

Shiv379 presents >Games to look out for… posted at >Taming Entertainment, saying, “A roundup of upcoming pc games to keep your eyes peeled for.”

Shiv379 presents >Game Demos – The Decline posted at >Taming Entertainment, saying, “A critical look at the state of game demos today.”

Shiv379 presents >Game Demo Reviews posted at >Taming Entertainment, saying, “A review of some of the most popular pc game demos around at the moment.”

Ian Richardson presents >Would you like an Ezy way to manage multiple Wordpress Blogs? posted at >Make Everything EzyAs123, saying, “While a typical website can take hours to update, a site built around a blog can be updated INSTANTLY and search engines quickly take notice…”

Ian Richardson presents >Hosted Wordpress Is FREE To Install, and YOU have complete control! posted at >Make Everything EzyAs123.

Alvaro Fernandez presents >Brain Training: No Magic Bullet, Yet Useful Tool. Interview with Elizabeth Zelinski posted at >SharpBrains, saying, “Newsweek says that “computer-based brain training has shot up from essentially zero in 2005 to $80 million this year, according to the consulting firm SharpBrains”. Here goes an interview with a leading scientist.”

ppassion presents >Yoku Ruta Flash Puzzle Game posted at >Passion for Puzzles, saying, “Yoku Ruta Flash Puzzle Game”


So that’s it for this year. A big thanks to everyone who submitted articles to this carnival over the year, and I look forward to seeing you all again in 2008!

You can submit an article for the next carnival of video game bloggers using the carnival submission form, and view past and previous editions at the blog carnival index page. The deadline for submissions is January 21st, so grab those keyboards and get writing!

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19 Nov, 2007

The Carnival of Video Game Bloggers – November Edition

Blog Carnival - Lemmings 2
Circus Tribe – Level 1, Lemmings 2

Blimey, it’s carnival time already! I’m afraid I’m being lazy again, mainly because there’s snow outside and I wish to play in it before it melts away. Perhaps one day I’ll be able to make a snowman in a Holodeck, but until then outside will have to do…


L. Waymire presents The Voices of Justin Gross posted at The Shadow Council Strider, saying, “His voice is deep. It resonates lowly. Decisive consonants are articulated from the lips and tongue in a strong, focused way—the kind of focus you expect from someone with an unbreakable will. The British vowels, masculine and noble, demand loyalty of the listener. It is sometimes ruthless. It is a voice undoubtedly familiar with power… That is the voice of actor Justin Gross, as recorded for the hero-turned-villain Arthas in the video game “Warcraft III.” Find out about Gross’s experience working with Blizzard as Arthas, and how he became a voice-over actor in the link above.”

Samuel presents Perfect Dark Zero- An Underrated Classic posted at Game Villa.

Ashton presents The Simpsons: GAME posted at Blogs Blow Dot..

Sutocu presents Halo 3 Review – Xbox posted at ConsoleD.org.

Jenny presents Spent the day on RO posted at the so called me.

Jigsaw hc presents Jigsaw hc’s Rants & Reviews: Tony Hawk Proving Ground Review posted at Jigsaw hc’s Rants & Reviews.

Joe Qelqoth presents Sexual Advice Column: Penile Problems with MegaMan posted at The Cult of Qelqoth, saying, “MegaMan takes time out from blasting humanoids with his arm cannon to answer your serious questions on love, sex and relationships. Reader discretion is strongly advised.”

Jigsaw hc presents Guitar Hero III Battle Mode Tips and Strategies posted at Jigsaw hc’s Rants & Reviews.

Turnip presents Crysis Singleplayer Demo Review posted at Turnip of Power.

Turnip presents Battlefield 3: Things I would like to see improved in the next release from EA Games Turnip of Power: All things to Almonds posted at Turnip of Power.

Kabalyero presents CSI:New York meets Second Life posted at Kabalyero.

Sagar presents Top 25 Ultimate Gamer Vacations posted at Travelhacker.

Samuel presents Nokia N-Gage Returns posted at Game Villa.

Rebecca Wallace-Segall presents When one boy plays video games… he finds inspiration posted at a community of young writers in new york city.

Sarah Aswell presents The Release of Halo 3: A Day of Celebration and Remembering « BROOD posted at BROOD, saying, “my relationship with Halo, from Marathon to the release of Halo 3″

Samuel presents The History Of Arcade Games posted at Game Villa.



As always, a big thanks goes to all the contributors this month. Without your help, it wouldn’t be much of a carnival!

You can submit an article for the next carnival of video game bloggers using the carnival submission form, and view past and previous editions at the blog carnival index page. The next edition is due on the 24th of December, so get cracking on those entries!

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01 Nov, 2007

How much traffic does $19.95 get you? – Part 2

In part 1 I gave an overview of the experiment and what methods were used. Today I’ll be explaining what happened. Just as refresher, here’s the idea behind this challenge:

“If I had $19.95 to spend on advertising and I had to do everything myself, what would give me the greatest return on investment?”

Results are split into two categories, “paid” and “free”. Where applicable the number of ad impressions and clicks are shown. There are also some exciting charts and analysis at the end too.

Paid Advertising

First up we have the paid advertising, the main focus of this experiment. The total number of hits generated was quite impressive for the amount spent. Sales and newsletter sign-ups were the best I’ve seen whilst the adverts were running, so something must have worked.

Google AdWords

Total Impressions / Clicks: 4823 / 66
Clickthrough Rate: 1.37%
Cost Per Click $0.18

I wasn’t really sure what to expect with AdWords, but I was pleasantly be surprised by the results. The cost per click was a little more than I would have liked, but the clickthrough rate was quite high for a first time ad on some pretty competitive keywords.

First time advertisers must pay a fee to set-up their account, so in effect only $9.95 of the advertising budget actually went on displaying ads.

Project Wonderful

Total Impressions / Clicks: 1037451 / 650
Clickthrough Rate: 0.06%
Cost Per Click $0.03

Project Wonderful use an auction based advertisement model, where the highest bidder has their ads displayed on their chosen slot.

To start with I placed a few manual bids to get a feel for how the site worked. Once I was more comfortable with it, I placed a campaign to last for the rest of the challenge. The campaign feature in Project Wonderful is a massive time saver and is quite comprehensive. Simply enter the criteria for sites you’d like to advertise on, and the system will go out and bid on appropriate slots.

One thing you’ll notice is that you often go under your bid limit. The total amount spent on Project Wonderful was $18.59, so there was a little change left to run a few more slots. Another important thing to note is that the most expensive ads are not always the best. A $3 bid on a rather busy site (icanhascheezburger.com/) only brought in around 30 visits, whereas $0.57 on rpghost.com brought in over 100.

Text Link Ads

Clicks: 20
Cost Per Click $0.85

I use Text Link Ads (affil) to generate revenue, so it seemed only right to try them out from an advertisers point of view. The ad cost $17, and with only 20 visits the cost per click wasn’t very good. To make matters worse, 80% of visitors left without clicking anything else on the site. Oh dear.

Of course, Text Link Ads is (or rather was) more about boosting search engine rankings by getting links for your keywords. Google has recently punished people who place text link adverts on their sites (including myself), so I’m not sure how this model of advertising will continue. In this case it wasn’t really worth the money, as any improvements in the site’s ranking have been wiped out by the latest Page Rank update. Oh well.

StumbleUpon

Visits: 281
Cost Per Click $0.07

Everybody knows the WWW is a huge time waster. StumbleUpon is time wasting on steroids. By entering your interests, StumbleUpon will let you “stumble” onto sites that fit into your likes and dislikes. I use it myself and have found hundreds of new sites I never would have seen otherwise. It’s really worth installing, especially if you have Firefox.

The idea behind StumbleAds is that you pay for “stumbles” from people interested in your site’s theme. Each stumble costs $0.05, and you can set how many will be used each day, which is useful for spreading the server load.

My first try at creating a campaign was rejected for not having enough visitors to send. I found this unusual as I’d submitted it in the “Video Games” section which apparently has around 154,000 subscribers. Changing the site to “Shareware” got it accepted, and I was away. $19.95 would effectively buy 399 visitors, but only 281 showed up in the log. I assume that means a percentage of visitors blog Analytics or JavaScript.

Free Advertising

The free advertising was much harder to measure, as it came from a lot of smaller sources which don’t usually have their own reporting features. The range of traffic was quite varied, with a few surprises as well as a few disappointments.

LinkReferral.com

Total Visits 76

LinkReferral.com is quite a simple idea. Your site is placed in a directory, and its position within this directory is dependant on how active within the community you are. By visiting other member sites you gain places, which improves your exposure. Writing (good) reviews and helping in the forums also improves your rank. Other members can also review your site so you get feedback.

Naturally it doesn’t work quite like that. Plenty of reviews consist of “Great site link me kthxbye”, and there are a fair few sites which are…below average. Having said that, for the amount of work it’s a good way of getting feedback and a few hits. Some of the reviews are quite useful, and I’ve had a few website errors pointed out by members.

Traffic wise, the bounce rate (number of people leaving without interacting) is about the same as StumbleUpon’s, which isn’t as bad as I was expecting.

Link Bait

Total Visits 965

Link baiting is the process of crafting articles and content with the deliberate intention to attract a big response. For an idea of what these articles are like, check out the front pages of digg or reddit.

The article that worked for me was “Game Design Lessons: Halo“, and a quick email to the editors at the excellent halo.bungie.org quickly got me over 800 visits. There were also a few referrers from other Halo fan sites as the link spread. Sadly Bungie didn’t visit my house with cake and an Xbox 360, or even and Xbox 360 cake. Maybe next time.

The only other attempt at link bait was the Pirate Week series of posts, which didn’t exactly set the Internet on fire. The Carnival of Video Game Bloggers also brought in a few visitors, but nothing compared to the Halo post.

Flashing Banners

Total Visits 190

You might have seen the square adverts if you’ve visited Flash arcade websites. Most of them animate far too quickly and include gratuitous flashes of cleavage to grab the viewer’s attention.

I’ll be honest. I ran the ads on this blog for a week and then had to remove them because I felt they were just too horrible. They were generating no traffic and made the place look untidy. I didn’t actually realise that one of the services (moregamers.com) gave out 50,000 free credits after a week of posting, which is where all 190 visits came from. Never again.

Forum Posts

Total Visits 13

I didn’t exactly go overboard with this technique, but I was still surprised at how poorly it did. I went for a more indirect approach with links in signatures and profiles instead of in actual posts, so perhaps that explains the poor response rate. It’s worth a try, but links need to be promoted a little more.

Blog Comments

Total Visits 0

:(

The Big Conclusion

Out of all the advertisements, creating link bait brought in the most visitors. However, most of them only stayed for the article and then left so sales weren’t really affected. Project Wonderful brought in lots of traffic from a wide variety of sites, and AdWords had a decent clickthrough rate and brought good visitors.

I promised charts, didn’t I?

PIE!

Exciting, isn’t it?

And finally, two heat maps from before and after the ad campaign (click for bigger images).

 Heatmap - Before

Before
1779 visits / 557 clicks

 Heatmap - After

After
3021 visits / 1222 clicks

The links to Cute Knight and Aveyond attracted a lot of clicks, especially from visitors referred by More Gamers. It must be the pretty pictures (and the fact that they rock).

So where does this leave things? As someone who’d never advertised online, it was easy to get started and quite nice to watch traffic appear with no more effort once the payment had been made.

One thing that’s worth pointing out is that it’s quite easy to blow a lot of money on advertising and see virtually no return. Different advertisers bring in different visitors, and spending money (or even time) on the wrong audience will quickly drain your resources.

From that perspective, Google AdWords brings in some of the most targeted visitors as they’re already looking for what you’re selling. Project Wonderful brings in a lot of traffic at a very low price, so it’s a great place to get started.

StumbleUpon didn’t perform nearly as well as I would have liked, but the content really wasn’t targeted well for StumbleUpon audience. Individual, focused articles tend to do much better than site front pages. In the past I’ve seen articles bring in thousands of visitors within a few hours, so it’s worth using to get some good exposure.

Text Link Ads were the biggest disappointment for me. The recent Google update hasn’t helped matters, but I did see a slight improvement in my search engine rankings shortly after the ad went live. A few well placed ads might still work for other search engines, but it takes a while for the visitors to show up.

The free advertisers weren’t as bad as expected. LinkReferral.com brings in a trickle of traffic, although the site users are looking for free advertising so may not be the biggest spenders. Some reviews are helpful though, and you may be able to build contacts if offering services and products to webmasters.

I still hate those flashing banners, even though they brought in nearly 200 hits. I really don’t see how they’re worth it for most sites as you have to generate around 100 impressions to get a single click. If you’re getting enough impressions to get a worthwhile amount of visitors from them, you really don’t need the help ;)

Forum posts and blog comments didn’t really do much for the traffic, but they’re easy to make and they may just catch someone’s eye. A few recommendations between friends can do more for your business than any amount of paid advertising.

More business articles: Sodaware.net – Article index


29 Oct, 2007

How much traffic does $19.95 get you? – Part 1

Traffic.

Traffic is the lifeblood of websites. Without people seeing your website, it’s just another piece of litter at the side of the Internet super-highway.

Digressing slightly, I really hate the term “Internet super-highway”. It has a real dot com boom feel to it. It’s the sort of term the media used when the online world was new and exciting and and everything that wasn’t electronic was going to become extinct.

Moving swiftly on…

There are plenty of ways to get more traffic. Whole websites and online communities are devoted to it. When starting out, it’s easy to just look at what free options are available. After all, why pay for traffic when you can get it for free?

The thing is, you may never find something better if you don’t experiment with the available options.

I decided to try it out.

This is part one of a two part series that covers an experiment I ran during September.

The Setup

The idea behind the challenge was as follows:

“If I had $19.95 to spend on advertising and I had to do everything myself, what would give me the greatest return on investment?”

Why $19.95? It seems to be the common price for a single Indie game, so it would make it easier to see what percentage of a sale went on advertising. It also meant I wouldn’t break the bank if things went wrong.

The “everything else” clause served two purposes. The first was to stop myself from spending money on advert designers. The second, and perhaps most important, was to act as an excuse in case the ads didn’t perform particularly well.

Finally I picked several forms of “free” advertising to try to see how they compared. I couldn’t use the $19.95 benchmark for these, but I needed some form of limit so I used “time”. My limit was thirty minutes a day on each method. That’s not a particularly long time, but I didn’t really want to devote a full eight hour day to commenting on blogs and forums.

Here’s the list of paid and unpaid advertisers I settled on:

Paid Advertisers:

  • Google AdWords — AdWords appear on nearly all Google search results pages, and AdSense is shown on a huge amount of other websites.
  • Text Link Ads — TLA sell text links on other sites that are designed to increase your search engine rankings as well as generate clicks.
  • Project Wonderful — Project Wonderful sell banner ads in a variety of shapes and sizes. Advertisers bid on different slots, and the highest bidding adverts are displayed.
  • StumbleUpon — Users install a browser toolbar, and are given random sites that will appeal to them when they click the “Stumble” button.

Free Advertising:

  • LinkReferral.com — Place your link within a directory, and increase your rankings by participating in the community.
  • Forum posts  — Make a post on a forum advertising your site and get traffic (and flames). I didn’t want to spam people, so I kept this to links in my profile and signature.
  • Blog comments — Find interesting blog posts that are related to your website and leave a comment.
  • Free banners — Square images that flash and generally annoy. Gain exposure by generating ad impressions and clicks.
  • Link bait — Articles deliberately crafted to attract attention.

So there we have the basics of the experiment. $79.80 to spend on four advertisers, and just under three hours a day to spend promoting the site.

Measuring the Results

It wouldn’t be much of an experiment without measuring the results. At the very least I needed to measure where visitors were coming from, but it would also be handy to know what they were doing once they arrived.

Most web-hosting comes with weblog analysis built in, usually Webalizer or AWStats. Several third-parties offer a more visual approach to visitor tracking, such as Crazy Egg and Google Analytics.

I decided to use Analytics to monitor where people were coming from, and Crazy Egg to see what they were doing once they arrived at the index page. Webalizer kept a watchful eye on the blog, but as the blog wasn’t my main focus I left it out of my main tracking.

What happened?

The full results of the experiment are revealed in part two, including how many hits each source generated and how much they cost per click. There’s also a rundown of how the free advertising performed.

There will also be charts like the one below. If that doesn’t get you excited, I don’t know what will…

Happy Traffic Chart

To give an idea of how things looked before, the following heat map was generated from 56 days worth of data before the test. That’s 1784 front page visits and 560 clicks, if you’re interested in precise figures.

Click the preview below for the full image.

It's hot

In total, the experiment generated an additional 2261 visitors in 30 days. Where did they come from, and what did they do once they arrived? All is revealed in part two


22 Oct, 2007

The Carnival of Video Game Bloggers – October Edition

blog-carnival

Carnival Night Zone, Sonic 3

There’s a great crop of entries this month, although it’s hard to believe we’re already at the 9th edition of this carnival! Time flies when you’re having fun, as they say. Enough introductions though, let’s get down to business…

First up we have the mysterious PL from Web-based Browser Games, who shares two lists – one of text-based browser games and another of web-based virtual pet games.

Next on the list is Causalien who posted Team Fortress 2 beta impressions over at Ultracrepidate. It’s written from the perspective of an “old timer” Team Fortress player, and is part one of a three part series.

Rickey Henderson sent in the splendidly titled “In Which Rickey Explains Why You Should Be Playing Halo“, a review of Halo 3 posted on Riding with Rickey.

Next is a treat for Xbox 360 players, with Dustin’s advice for getting 10,000 Easy Achievement Points for Xbox Live. You can read more from Dustin at his blog, “A PC Gamer in a Xbox World“.

Dustin also shared “A New Xbox Gamer’s Review of Bioshock“, a review of Bioshock written squarely from a console owner’s point of view.

Steve Bainbridge gives a brief overview of Beginners Wine DS at Professor Bainbridge on Wine. The game goes on sale in Japan on November 15th, and it certainly sounds…different.

And now for something completely different. Jonathon Weston of placeintheground.com wrote a beautifully satirical piece entitled “Leaving the House to Exercise will Kill You“, which is aimed squarely at those who say exercising with the Wii is unhealthy and should be replaced.

If you’d like to play more and work less, Alfonso Crawford might have just the thing for you. “Living Off Gaming 0: Introduction“, posted at Valhalla TV, is part of a series of articles to teach you how to make a living from playing games. Nice.

Mattcase points us towards the tr00f posted at Andrew. It’s a video game blog hosted at uber.com, so I have no idea why it’s entitled “Andrew”…

Next we have Samuel from Game Villa who sent in two flash games. First we have Starcraft: Flash Game, which is based on the popular RTS of the same name. There’s also a Flash Prison Break Game, which is quite difficult but worth playing just to make the character run into walls.

Samuel finishes his set of entries with a guide on how to Write Your Own Game Reviews.

MMORPG players looking for some good communities to join can thank Aaron from Gamecron PC Gaming for his article “MMORPG Communities — A list of gaming social networks“. It’s quite in-depth, so you can get a good idea before joining.

Not content with this, Aaron also shares 3 Free Alternatives to World of Warcraft. If you’re wanting an MMORPG to play without the fees, you might find something fun to play.

Marcus is next with a fine pair of submissions from his website “The Thoughts“. BioShock, Symbolism and Mind-Control is a thought-provoking read that looks at the symbolism and subtle details hidden within BioShock.

He then goes on to look at Space Giraffe and human consciousness, comparing it with other brain altering technology and wondering if it can create altered states of thought. If you’ve not seen Space Giraffe moving, check out the video and then make yourself a nice relaxing cup of tea. You’ll need it.

Jigsaw hc brings us to our penultimate entry, a Stranglehold Review over at Jigsaw hc’s Rants & Reviews. Jigsaw hc is a regular contributor to these carnivals, and his blog is definitely worth a visit if you’re looking for reviews of new and upcoming games.

It’s nearly Halloween, so to get you in the mood we have part one of the MOST SCARY GAMES posted by irenic at Irenicplace. Unfortunately part one consists entirely of Silent Hill and Resident Evil games, but hopefully part two will look a little further afield.


That’s all we have time for this issue! Thanks to all the contributors this month, and I look forward to seeing the same high quality for November’s carnival.

You can submit an article for the next carnival of video game bloggers using the carnival submission form, and view past and previous editions at the blog carnival index page. The next edition is due on the 19th of November, so get those entries started!

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10 Oct, 2007

New Sponsor – freegamesall.net

freegamesall.net is a website that provides free online flash games.

There are lots of free flash game websites out there, and it’s often difficult to choose between them. Despite the curious name, freegamesall.net has a good selection of games to choose from, divided into several categories including adventure, action and strategy games. Some categories only have a few games, and some have hundreds so you may need to dig around a little to find something worth playing.


If you’d like to buy an advert on the blog, you can find the site details over at Text-Link-Ads.com. You’ll get a dedicated post as well an ad in the sidebar and on the main blog index. Alternatively you can write a review to get free links and traffic, which is great if you have a blog of your own. If you’re an indie developer, using Text Link Ads is a great way to earn some extra income from your website.


07 Oct, 2007

New Sponsor – swpal.com

swPal.com are a company that provide services to help developers to sell their software online. If you’ve ever wondered how to sell shareware online, then it’s definitely worth a look.

Perhaps the most useful feature is that they accept payments through PayPal, and that as soon as a sale is made the money is paid into your account. Their fees are also quite low, with a maximum of $1 per purchase and as low as 50 cents. Because they deal exclusively with PayPal, you also get all of the account and card processing features provided by PayPal.

If you’re looking to set up quickly and you don’t want to wait to be paid, then swPal.com looks like a great place to start.


If you’d like to buy an advert on the blog, you can find the site details over at Text-Link-Ads.com. You’ll get a dedicated post as well an ad in the sidebar and on the main blog index. Alternatively you can write a review to get free links and traffic, which is great if you have a blog of your own. If you’re an indie developer, using Text Link Ads is a great way to earn some extra income from your website.


24 Sep, 2007

The Carnival of Video Game Bloggers – September Edition

It’s time for the September edition of the Carnival of Video Game Bloggers already! I’ll admit that I’m going to cheat on this particular edition, as I’m a little under the weather right now. All hail the InstaCarnival!

Rod presents X-Men Legends 2: Rise of the Apocalypse posted at Review Hookup.

Snapu presents Anticipated Upcoming Titles posted at CAE Gaming, saying, “An article describing 3 of the most anticipated games, complete with videos.”

Jenny presents Harvest Time! posted at the so called me.

Jigsaw hc presents Hexic 2 Review posted at Jigsaw hc’s Rants & Reviews.

Aaron Lockard presents Can the Wii hold Demos? posted at Aaron Lockard’s Gaming Thoughts.

K Peney presents Alternative Endings (a bit po-mo) posted at Write the Game, saying, “Alternative Endings in video games.”

Michael Chu presents StarCraft 2 is Coming posted at Make Money Online with Knighty Night’s Talk, saying, “If you like StarCraft, you are going to love StarCraft 2. Better graphics, better gameplay”

Ken Barnes presents The GTA Delay posted at RewiredMind.com.

Jigsaw hc presents Overlord Review posted at Jigsaw hc’s Rants & Reviews.

Brian presents A Different Perspective on Bioshock posted at The Weekend Gamer.

Renata Vincoletto presents Siberia 2 for the Pocket PC posted at A geek Family.

Marcus presents BioShock, Symbolism and Mind-Control : The Thoughts posted at The Thoughts, saying, “The shocking symbolism as used in the recent XBox and PC game BioShock!”

You Been Blinded presents CONSUMING WITH Wii posted at YOU BEEN BLINDED, saying, “Beer pong for the nintendo wii. College is gonna be great. Cheers!! HG”

Jenny presents Harvest Time! posted at the so called me.

john struan presents Super Punch: Smash Bros. Brawl Desktop Wallpapers (Lyn, Munchlax, Meta Knight) posted at Super Punch, saying, “Custom Smash Bros. Brawl Desktop Wallpapers (Lyn, Munchlax, Meta Knight)”

Borut Pfeifer presents Linearity, agency, and fate in The Darkness and Bioshock posted at The Plush Apocalypse.

Akira_Fudo presents Top 5 juegos por venir posted at Gamers – Anim-e-motioN, saying, “opiniones personalizadas acerca del mundo del videojuego”


That’s it for this issue! You can submit an article for the next carnival of video game bloggers using the carnival submission form, and view past and previous editions at the blog carnival index page. The next edition is due on the 22nd of October, so you’ve got plenty of time to get writing.

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21 Sep, 2007

Friday’s Pirate Game: Pirates of Treasure Island

I'm going to miss this guy.

It’s (finally) Friday, which means Pirate Week is over. Hold back the tears though, because we have one last game to reveal. Ladies and Gentlemen, I present you with Pirates of Treasure Island.

Pirates of Treasure Island Puzzle games are great, but sometimes I wish they had a little more substance. Pirates of Treasure Island mixes a solid puzzle game with a pirate adventure, and throws in some great mini-games along the way. It’s a neat concept, and it’s executed in a very slick manner. A few of the challenges are quite tough, particularly the sword fighting, but it adds a lot of depth to the usual “match stuff” puzzle genre.

You can read more about Pirates of Treasure Island at its game information page or try it out by downloading the free demo.


I never want to see another pirate again…


20 Sep, 2007

Thursday’s Pirate Game: Pirate Poppers

Where's me washboard?

Another day, another pirate game. I don’t think I’ve ever used the word “pirate” so much in my entire life. Today’s game is “Pirate Poppers“, an action puzzle hybrid where you shoot coloured cannonballs at an oncoming chain of balls.

Pirate PoppersThere are some games that just scream “quality” as soon as you start playing them. Pirate Poppers is one of those games. Not only is a huge amount of fun to play, but it manages to work the pirate theme into an abstract game exceptionally well. The core gameplay is solid, and all of the little touches, like the treasure trove, add up to create a highly enjoyable experience.

You can read more about Pirate Poppers at its game information page or try it out by downloading the free demo.


19 Sep, 2007

Wednesday’s Pirate Game: Pirates of the Atlantic

Give me grog.

Today is day three of pirate week, which means it’s time for another pirate game. Today’s game is “Pirates of the Atlantic“, an action game where you shoot at invading pirates with your cannon.

Pirates of the AtlanticThere’s always something keeping a pirate from enjoying their hard-earned grog. In Pirates of the Atlantic, you have to protect your island fortress from invading pirate armies. That’s right, this is some serious pirate on pirate action. Armed with a cannon and a rather flimsy wooden shield, you must launch 42 pounds of iron shot at your enemies.

You can read more about Pirates of the Atlantic at its game information page or try it out by downloading the free demo.


18 Sep, 2007

Tuesday’s Pirate Game: Pirates Plunder

Pirate 2.0: It's what the web was made for

Today’s pirate game is “Pirates Plunder“, a pirate themed slot machine game. I’m not sure if pirates played slot machines, but if they did I’m sure it would feature all of the ingredients contained within Pirates Plunder.

pp-frontpageAs far as pirate themed games go, Pirates Plunder is one of the strangest combinations I’ve seen. Thankfully it’s not just a slot machine with a few parrots and bottles of grog slapped on, and there are several piratey mini-games to liven things up.

You can read more about Pirates Plunder at its game information page or try it out by downloading the free demo.


17 Sep, 2007

Happy Pirate Week!

Reflection: It's Pirate Week 2.0

September 19th is Talk Like a Pirate Day, so to celebrate we’ll be adding a new pirate themed game every day this week.  I’ll be updating this post every day as the games are added, and if you subscribe to the blog you’ll get updated as soon as they’re added.

This Week’s Pirate Games!

A Pirate's Legend

A Pirate’s Legend

This pirate puzzler adds to the classic “match-3″ gameplay of recent years, as you have to drag a line through all the matching blocks. There are 150 different layouts to play, along with two play modes that add to the replay value.

Options: Free Demo | More Info | Buy Now

Pirates Plunder

Pirates Plunder

A pirate themed slot-machine with 17 different bonuses to win and some fun computer generated graphics and animations, including a dancing parrot Every game needs one.

Options: Free Demo | More Info | Buy Now

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Pirates of the Atlantic

If there’s one thing pirates like more than rum and large purple feathers, it’s a spot of plundering. Pirates of the Atlantic is a little different from most games, as you’re on the receiving end of the pillaging. Defend your base from the scurvy dogs with your cannon!

Options: Free Demo | More Info | Buy Now

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Pirate Poppers

I’m starting to run out of things to say about pirates, so let’s just say that Pirate Poppers is an action-oriented puzzle game that features cannonballs. Lots and lots of cannonballs.

Options: Free Demo | More Info | Buy Now

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Pirates of Treasure Island

Pirates and treasure go together like fish and chips, so it’s only natural for them to search for a mystical treasure island. Pirates of Treasure Island is an interesting take on the puzzle genre, as it mixes puzzles with a collection of great mini-games. It also has treasure in it.

Options: Free Demo | More Info | Buy Now


We’re kicking things off with “A Pirate’s Legend“, a pirate themed puzzle game with a boat-load of levels and some interesting twists on the classic “match-3″ style gameplay.


08 Sep, 2007

Game Design Lessons – Halo

Game Design LessonsFew games in recent years have generated quite as much buzz as the Halo series. The first two games were critically acclaimed by the gaming press, and combined they have sold over thirteen million copies worldwide [1]. That’s a lot of sales, so Bungie must be doing something right.

With Halo 3 just around the corner, it seems appropriate to take a look at the game that started it all.

As with other entries in the Game Design Lessons series, this article is split into three different sections:

Before I start, I should warn you that this article contains spoilers about the plot. If you haven’t played Halo before and don’t want the story spoilt, you should bookmark this and read it another time ;)


What’s good

A well paced story and gameplay

Halo - The Silent CartographerWhatever your opinion of the story’s quality may be, it’s still fair to say that Halo managed to deliver it at a well balanced pace. Details are revealed at the right speed to keep the player’s interest, and there are a few twists and turns along the way.

There are still plenty of “hands off” cutscenes, but there are also set-pieces that the player will encounter whilst playing, such as the Covenant boarding the Pillar of Autumn or the appearance of a certain parasite.

Gameplay wise, the first level takes player’s through all the basic controls without putting them in any real danger. By the time the action heats up, all of the fundamentals such as melee attacks and grenade throwing have been introduced. There are are a few “press button X” messages on the screen, but for the most part this introductory tutorial is unobtrusive. This is A Good Thing.

Difficulty levels that are fun AND challenging

The simplest way to make a game harder is to either make the player weaker, or to make the enemies stronger. A complex method is to make the AI characters smarter, so that they’re able to make better decisions when attacking.

Halo took the latter approach, and although the enemies on tougher levels have increased health, they also display more complex AI patterns. Grunts will throw more grenades, Elites will seek better cover and Jackels will take down your shields more often. It makes the game much harder, but not in a frustrating way. It’s never fun to be beaten by computer opponents, but it’s not so bad when you feel it deserved to beat you.

Limited choice

Halo - Flood vs Grunts

It seems odd to mention limited choice as A Good Thing. It’s a risky move that doesn’t always work, but when it does it can add an extra layer to the game.

In Halo there are seven weapons and two grenades. Not only is this quite a small arsenal for an FPS, but you’re only allowed to carry two weapons at a time. On paper this sounds like a horrible, horrible idea, but in practice it works quite well. Choosing the correct weapons for any situation becomes more important, and power weapons almost seem more powerful because you have to choose whether to sacrifice your weapon slot for them. Things get even more interesting at higher difficulty levels as ammunition becomes hard to come by and every dropped weapon counts.

The same lack of choice works for the enemies, too. The Covenant forces are made of Grunts, Elites, Jackels and Hunters. That’s it. What makes this interesting is the way these different races interact when fighting. Grunts will hang around with Elites, so stick a grenade to the big guy and you’ll either wipe out the whole squad or send the Grunts scurrying away.

The Flood

The Flood are introduced midway through the game, via a series of atmospheric cut-scenes shot from the perspective of a rather unfortunate marine. This sets the mood for rest of the level, which can be summed up as “we didn’t want to do that”.

Although they’re effectively space zombies (space + zombies = awesome), the dynamic of the game changes once they appear. Tactics that would take down a squad of Covenant are rendered useless against enemies that will quite happily fight with half their face missing. Eventually you end up fighting Flood, Covenant and Sentinels at the same time, and the choice over weapons and tactic becomes vital to your survival.

It concentrates on the fun

Halo - Old Ironsides Jamie Griesemer, Halo 2’s design lead, is quoted as saying that Halo has thirty seconds of fun [2]. It might seem like a negative observation, but it’s an important observation. Considering the size of modern games, distilling the core elements into something so simple can help a lot with design. If you know what your players want to do, you can make sure they get plenty of chances to do it.


What’s not so good

Repetitious levels

The last few levels of the game take place in the same locations from the first half of the game. In some respects this approach works, as revisiting the old places with new enemies and strategies is fun, but at the same time trudging through the same levels isn’t quite as exciting as exploring new places.

Corridors

Once you’ve had a taste of speeding o’er hills and vales on a Warthog, it’s a little disappointing to be stuck back in a typical FPS corridor level. Although it helps to mix up the game a little, a little more diversity in the surroundings would have been nice. Both the Forerunner and Covenant structures are repetitious and visually quite sterile, which makes navigation quite difficult.

Inconsistent checkpoints

There’s nothing more frustrating than beating a particularly difficult part of a level, only to die and and have to repeat it. The checkpoint system in Halo solves this problem some of the time, but not always. Sometimes checkpoints aren’t saved for some time, and you’ll end up repeating huge parts of a level.

The Library

If there’s one level of the game that sums up all of these problems, it’s “The Library”. The level design is repetitious, the scenery is somewhat dull and difficult to navigate and checkpoints will often fail, meaning you’ll have to do that really tough bit all over again.


What can be learnt

Getting beaten is fine

halo-screen3Nobody plays games to lose, but winning all the time isn’t much fun either. Victory is always more rewarding when you feel that you overcame the odds to achieve it.

Finding the right balance of difficulty and fun is a challenge, especially when you have to cater for all abilities. Remember, some of your players may never have played anything else before, so don’t expect them to have any idea of what they’re doing. On the flip-side, some people may have played a million other games before, so they won’t want to sit through a 2 hour tutorial.

If you’re going to offer different difficulty levels, think about doing more than just changing time limits and health meters. It takes more work, but advanced players will appreciate the extra challenge.

You don’t need a million choices

Starting a new game design can be a daunting experience, especially as every ”triple A” game is usually touted as revolutionising the way we play. What’s important is to give the player choice.

For example, only being able to carry two weapons sounds like a bad idea, but what it actually does is let players choose from a combination. This added layer of choice makes encounters more interesting. After all, if you can always carry a rocket launcher, why worry about what you’ll use to clear the next area?

You’re allowed to promote your game

Microsoft has a lot riding on the success of the Halo series, and it shows in the way they advertise the game. Now I realise indies don’t exactly have the same budget as MS, but there are plenty of other ways to advertise your games.

It could even be argued that indie developers have more options available as they don’t have to worry about the restrictions faced by larger companies, such as keeping a corporate image or trying to look cool and failing miserably. Social sites like MySpace, Facebook and YouTube have given independent developers a whole new platform for spreading the word and creating a community of fans.

Remember: don’t be ashamed to promote your game. Marketing can sometimes feel “dirty”, but if you truly believe your game is entertaining and worth playing, then it is worth taking the time and effort to promote it.

Put your heart into it

halo-screen5Whatever your opinion of the Halo series, there can be little doubt that the Bungie team really care about their games.

When you’re making a game, it can feel like you have to have a certain image in order to be accepted. Keeping your game sterile will only hurt it in the long term. Fans don’t tell their friends about games that have “this awesome 16.7 million colour palette and 10,000 polygon models”. They tell them about awesome it was when they drove a Warthog off a cliff onto a group of Jackels , or how funny it was when a grunt shouted “not again” after being stuck with a plasma grenade. 

Don’t sanitise your ideas because you think they won’t appeal to the masses. The personality you give your games can become their strongest selling point.

Find the fun and stick to it

It’s tempting to keep adding features to games so that you can add more bullet points to your sales pitch. All you really need to do is find the fun parts and make more of them. This doesn’t mean you should repeat the same bits over and over, but don’t be afraid to use the same elements in different situations.

A good example of this is the turtles in Mario – it’s fun to jump on them, but a whole game of turtle jumping probably wouldn’t be much fun. To make things more interesting, they’re placed in different situations. Sometimes they fly, so you need to jump on them to avoid falling to Certain Death, whereas other times you need to jump on them to clear a line of enemies blocking the way.

Find out what parts of your game design are fun, and make sure the player gets plenty of chances to experience this fun.

That’s all for now

Halo is not a perfect game by any means (I’m yet to play one), but there are still many lessons to learn from its design and storytelling. Being an independent developer is exciting and liberating, and whilst we may not have the same resources at our disposal as larger development houses, we can still learn from their successes and failures to make our games even better. 


Footnotes

[1] According to WikiPedia, Halo:Combat Evolved has sold over five million copies and Halo 2 has sold over eight million copies worldwide.

[2] This was originally said in a documentary packaged with the Halo 2 Collector’s Edition. There’s an interview with members of the Bungie staff, including Jamie, at Edge Online.


20 Aug, 2007

The Carnival of Video Game Bloggers – August Edition

Hello and welcome to the August edition of the  ”Carnival of Video Game Bloggers”. There are lots of great entries this month, so let’s right to them!


We start with James Nicholls of Gaming Legends, who presents a well-written article called “Violence causes Video Games”. Whilst I don’t agree with everything, he makes good points about how other forms of media get an easier ride when it comes to portraying violence.

Next up we have Scott H from College and Finance, with a list of the 16 Most Popular Video Games on College Campuses. A few of the entries on the list might surprise you.

Dominic Acito gives a Counter Strike Source Game Review over at his blog. Apparently Counter Strike is quite popular online…

If you’re tired of games with multi-million dollar budgets, you might want to try out The World’s Stupidest Game over at Phil for Humanity. I managed 8 straight wins before being defeated.

Jigsaw hc presents a WeeWar.com Review at Jigsaw hc’s Rants & Reviews. I hadn’t actually heard of the game until reading this review, but it looks a little like Advance Wars with a hexagonal grid. If you’re a strategy fan, it’s certainly worth a look.

If you’re looking to build a new computer for gaming, you’ll definitely want to check out How to: Build a Great Gaming Rig on the Cheap posted at Free Geekery.

Fans of wrestling will want to check out MAK Johnson’s WWE Smackdown vs RAW 2007 Creations – 5th August Creation Archive. There are tonnes of tutorials for creating your favourite wrestlers in WWE Smackdown vs RAW 2007.

Alexei from Refried Screens gives a tongue-in-cheek look at how videogames changed when they started to include humans in “Ban People In Videogames“.

Jigsaw hc returns to give us an in-depth All-Pro Football 2K8 Review. If you’re unsure about buying this title, hopefully his review will help you. 

C Tango presents a humorous look at How To Quit World of Warcraft at Hollywood High Life. If you know gamers, you probably know at least one of them that is addicted to WoW.

In a similar vein,  TherapyDoc from Everyone Needs Therapy presents “THIS is love?“. It’s a great article that looks at how people get involved in virtual worlds and can end up ruining their real life whilst “succeeding” in an alternative world.

Jill from Pocket Change gives a rundown of the New Wii System Update. Although it’s not a huge update to the Wii, it’s nice to see console manufacturers adding new features after launch.

If you’re a fan of the upcoming Smash Bros. Brawl, John Struan has some Custom Smash Bros. Brawl Desktop Wallpapers at Super Punch.

Holly Ord presents Another Reason Why I Hate Summer at the fantastically named Menstrual Poetry. As I write this it’s raining outside (again), so I can’t really comment on summer as it seems to have skipped over England completely.

Snapu shares Counterstrike: Source Smoke Grenade Guide at CAE Gaming. It’s a good guide for Counter Strike players looking to improve their game with smoke grenades.

Since the release of Brain Age, there have been a tonne of Brain Training games released. Alvaro Fernandez presents Brain Training Games and “Games” at SharpBrains, which provides a detailed guide for finding a brain training game that’s right for you.


That’s it for this issue! You can submit an article for the next carnival of video game bloggers using the carnival submission form, and view past and previous editions at the blog carnival index page.

If you’re looking for more carnival fun, check out the “carnival of video game production” over at GameProducer.net. Although it’s aimed at the people that make video games, there’s a wide range of articles to suit every taste.

Technorati tags: carnival of video game bloggers, blog carnival.


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