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Browsing Date Archive: 2007 April

23 Apr, 2007

The Carnival of Video Game Bloggers #3

Hello and welcome to the third edition of the “Carnival of Video Game Bloggers”. This month’s edition is being guest hosted here at the Sodaware blog, the blog of an indie developer. If this is your first time here, why not check out a list of the best articles that have been written?
Regardless […]

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10 Apr, 2007

Shrink Your Software

A collection of tools to help you shrink the size of your software release and increase downloads.

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10 Apr, 2007

The Fizz

More changes afoot this issue, new games to play and even a new present for Blitz developers.

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10 Apr, 2007

GDL - Fronter: Elite II

This entry in the “Game Design Lessons” column looks at Frontier, the sequel to the classic game “Elite”.

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10 Apr, 2007

Issue 2 - Build Stuff

It’s been a while since the last issue, but there’s been plenty going on behind the scenes. This issue sees the release of a new developer tool, some improvements to the website and glimpse of what’s in store next issue.
Featured Article
Automating the Build Process

Building software can be a difficult and tedious process, with many different […]

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10 Apr, 2007

New Resource - BlitzBuild

A command line build tool for Blitz developers.

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10 Apr, 2007

Adding Apps to the Windows PATH

Save typing by adding tool directories to the Windows PATH.

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10 Apr, 2007

Automating the Build Process

Creating software is a time consuming business, and it’s important to always be on the lookout for ways to reduce the amount of time spent on less important tasks. The process of actually building software (creating the finished distributable binary) is one such area that can be optimised. Opening up your IDE and hitting “compile” […]

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02 Apr, 2007

Game Ratings Now Live

You may have noticed the “Community” box appearing on all of the game pages, which gives two new features:

Rate This Game — Any game on the site can now be given a rating of between one and five. You don’t need to register to give ratings, and the system is nice and simple. If […]

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