blam

Version: 0.2.0
Release Date: 7th January, 2021
Licence: GPLv3
Source: github.com/sodaware/blam
Documentation: https://docs.sodaware.net/blam/

Description

blam is a very simple build system for Blitz. It's based on BlitzBuild, but has been rebuilt in BlitzMax and made cross-platform.

Overview

blam looks to a file called either blam.xml or build.xml in the current working directory. This file must contain a project node as the root and at least one target element.

A simple build file looks something like this:

<?xml version="1.0"?>
<project name="example" default="build:debug">

  <!-- Build properties -->
  <property name="build.paths.base"   value="${project::get-buildfile-path()}" />
  <property name="build.paths.source" value="${build.paths.base}/src" />
  <property name="build.paths.output" value="${build.paths.base}/build" />

  <!-- Building -->
  <target name="build:debug" description="Build the app in debug mode">
    <bmk action="makeapp" threaded="true" gui="false"
         output="${build.paths.output}/example"
         source="${build.paths.source}/app.bmx" />
  </target>

</project>

The build file can then be run by calling blam build:debug (or just blam when executing the default target).

Configuration

Before blam can properly run, it needs to be configured with paths to BlitzMax. blam will look for a configuration file in the following places:

  • "~/.blamrc"
  • "~/.config/blam.ini"
  • "~/.config/bliztzbuild.ini"
  • "blam.ini" in the blam executable' directory
  • "blitzbuild.ini" in the blam executable' directory

The configuration path can also be set via the --config command line option.

If no configuration file is present, you will be prompted to use the set wizard which will prompt for a bmk path.

To manually configure blam, create an ini file at any of the locations above. The ini should contain the following information:

# Configuration file for blam
[BlitzMax]
win32       = c:\path\to\blitzmax\bin\bmk.exe
linux       = /path/to/blitzmax/bin/bmk
macos       = /path/to/blitzmax/bin/bmk

blam will complain if the bmk executable is not found, but it can still be used to run non-bmk tasks.

Usage

Calling blam with the name of a target will execute that target in the default build file.

Some of the most commonly-used alternative commands are:

  • -f or --file-name -- Specify the build file to execute (instead of the default blam.xml/build.xml.
  • -t or --target -- Specify the build target to call. Alternatively specify the build target as the last argument.
  • -l or --list -- List all build targets in the build file.

For example, blam -f=myfile.xml -t=mytarget will run mytarget in the myfile.xml file (if both exist).

blam --help lists all available commands and switches.

Building

Prerequisites

  • BlitzMax
  • Modules required (not including built-in brl.mod and pub.mod):
    • sodaware.mod
      • sodaware.console_basic
      • sodaware.console_color
      • sodaware.console_commandline
      • sodaware.file_config
      • sodaware.file_config_iniserializer
      • sodaware.file_fnmatch
      • sodaware.file_ini
      • sodaware.file_util
      • sodaware.file_ziphelper
      • sodaware.stringtable
    • prime.mod
      • prime.maxml
    • bah.mod
      • bah.volumes
    • gman.mod
      • gman.zipengine

Compiling

To build the app in release mode, run the following from the command line:

bmk makeapp -h -r -o build/blam src/main.bmx

Copy the blam executable to its final destination.

Licence

Released under the GPLv3. See COPYING for the full licence.