Mini Shinobi

About

Mini Shinobi is a platform game. The aim is to explore the world and find the missing 4 artifacts (Earth, Wind, Fire and Water). Once these are recovered the door to the final level will open and the boss can be challenged.

It's not very good.

# Controls

Use the arrow keys move around. `S` for jump. `D` for attack. Push `Up` to go through black doorways. Holding `Down` when jumping will drop you down through bridges and ledges.

# Credits and Thanks

This game would not have been possible without the generosity of people that submitted art to opengameart.org.

The following assets are used by this game:

The excellent music was created by *James Newton*.


Jam Finally Finish Something

Statistics

Source files 101
Lines of code 6,121
Time worked 71 hours 02 minutes

Daily Activity

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Screenshots

Milestones

Milestone 1 - Full movement and map exploration

done

☑ Walk and run around (with animation)

☑ Jump (with animation)

☑ Collide with walls and floors

☑ Jump down from certain platforms (using down and jump)

☑ Simple tilemap that scrolls when the player moves

Milestone 2 - Enemies and things

done

☑ Attack using a punch

☑ There must be at least one enemy type to fight

☑ Enemies should have a health bar show when they're damaged

☑ Nice explosion (or something) when enemies are defeated

☑ Crates that can be smashed

Milestone 3 - First powerup

done

☑ Start with a single jump ability

☑ Collect a powerup (doesn't need to look fancy) that enables double jump

☑ Double jump once powerup is collected

Milestone 4 - More enemies and a full loop

done

☑ Take damage from enemies

☑ Die

☑ A way to win

☑ Collect permanent health increases (in test placements)

☑ Collect health restoration powerups

☑ Fight a couple of enemy types. Some should take multiple hits.

Milestone 5 - Some polish

todo

☑ Title screen

☑ Game over screen with results (time, enemies killed, score etc)

☑ Parallax scrolling background

☑ Animated tiles (waterfall)

☐ Ability to look up and down

☐ Crouch

☐ Display a message when powerups are collected

Milestone 6 - More powerups

todo

☐ Sword

☐ Ninja vision

☐ Dark area that requires ninja vision

Milestone 7 - Bosses!

todo

☐ Some kind of boss battle (locked room, can't exit until victory)

☐ Get the double jump powerup from a boss

Milestone 8 - Area transitions and basic puzzles

done

☑ Multiple areas that can be jumped between (e.g. Metroid zones)

☑ Switches that need punching to do something

☑ Blocks that can be smashed to reveal tunnels

Milestone 9 - More powerups

done

☑ The mighty shuriken

☑ Puzzles that use it (switches that need hitting)

Milestone 10 - Made it this far

todo

☐ More bosses

☐ More enemies

☐ More powerups

☐ More areas

☐ More polish

☐ MORE GAME