This month's #1GAM entry is a mix between a puzzle game and an RPG. It's not 100% finished (there's no equipment or things to spend your gold on), but combat and items are working.
You gain experience for destroying blocks, and the higher your level the harder the enemies will get. The adventure fields are generated randomly, so no two playthroughs are the same.
If you end up on the same square as an enemy, combat will begin. Take turns to destroy blocks, and the more blocks you destroy the higher the damage done. Defeating the enemy will net you precious (unusable) gold, plus some bonus experience.
The post-mortem will be coming later in the week. Until then - enjoy!
Shameless plug - If you're another #1GAM participant and have written something about your game, why not submit it to the Carnival of Video Game Bloggers?
very cool. the idea is fabulous, gameplay great :)
(i'm not a block smashing guy though)
Yeah, I originally wanted to make it as a mobile game, which I think lends itself better to this kind of simple block smashing. Then I got carried away and ended up trying to add some RPG elements.
At least it has a proper title screen -> gameplay -> retry loop this time :)
absolutely, and to be honest I think that the adventuring is a very cool part of it.
this looks like a really complete and different experience and could be one you might find good to develop in the future.