#1GAM 2017 - Week 2

The majority of week one was spent coming up with ideas and building some of the backend for Mini Shinobi. This week I was able to focus more on designing and creating gameplay features.

Features added this week:

  • Moving enemies
  • Jumping on enemies to damage them
  • Animated tiles
  • Parallax scrolling
  • Double-jumping
  • Terrible sound effects
  • Transparent water that slows the player down

Here are some animated screenshots showing the features added this week (click to play):

Mini Shinobi - Waterfall and Enemy

Mini Shinobi - Taking Damage

Mini Shinobi - Parallax

This week I'd like to finish:

  • The full live/die/repeat game loop
  • Health increase and restoration powerups
  • Particle effects
  • Title screen
  • Switches and closed doors
  • Basic area transitions

It's going to be a challenge to get everything done before the deadline, but I'm happy with how the game is progressing.


Visit the Mini Shinobi hub page for a more detailed view of the project's progress.

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