I've always struggled with what do with a blank canvas. Once I get going I'm usually fine, but the initial decision on what to create is always tough.
The same is true when it comes to creating a new game.
Coming up with ideas isn't always the challenging part. I have a bunch of notes for games I'd like to make, but sorting the good ideas from the bad (as well as the realistic ones) is a little tough.
Reading through my ideas there are some themes that crop up frequently. Two of the most common are turn-based strategy and collectible card games. So for my first game of 2019 I'm going to try and combine the two.
For now I'm referring to this project as "Tiny Tactics", although I expect that name to change as time goes on.
Right now I'm still collecting ideas for how to structure battles and merge the different elements. Games I'm looking at include:
- Shining Force CD
- The first tactical RPG I ever played. I have a fair amount of experience with how the mechanics work so it will be a good starting point for whatever I end up creating.
- Final Fantasy Tactics
- I played the GBA version a long time ago, but that's about it. The job system is an interesting way of managing skills and attributes.
- Tactics Ogre
- An isometric turn-based strategy game.
- This isn't a turn-based RPG, but I quite like the combat system. Enemies can be knocked back a turn by using certain moves, so there is some strategy in lining moves up correctly.