I've always struggled with what do with a blank canvas. Once I get going I'm usually fine, but the initial decision on what to create is always tough.
The same is true when it comes to creating a new game.
Coming up with ideas isn't always the challenging part. I have a bunch of notes for games I'd like to make, but sorting the good ideas from the bad (as well as the realistic ones) is a little tough.
Reading through my ideas there are some themes that crop up frequently. Two of the most common are turn-based strategy and collectible card games. So for my first game of 2019 I'm going to try and combine the two.
Game One - Tiny Tactics
For now I'm referring to this project as "Tiny Tactics", although I expect that name to change as time goes on.
Right now I'm still collecting ideas for how to structure battles and merge the different elements. Games I'm looking at include:
- Shining Force CD
- The first tactical RPG I ever played. I have a fair amount of experience with how the mechanics work so it will be a good starting point for whatever I end up creating.
- Final Fantasy Tactics
- I played the GBA version a long time ago, but that's about it. The job system is an interesting way of managing skills and attributes.
- Tactics Ogre
- An isometric turn-based strategy game.
- This isn't a turn-based RPG, but I quite like the combat system. Enemies can be knocked back a turn by using certain moves, so there is some strategy in lining moves up correctly.
For card games there is a lot of choice. I'm looking at some of the more popular ones - Magic: The Gathering, Hearthstone, Pokemon and Yu-Gi-Oh! I'm particularly interested in how they handle turns, card strength and any limits on what can be played and when.