Issue 1 - Computer Love

Hello and welcome to the first "issue" of the Sodaware Blog! There's a lot of great stuff in this issue, so we'll jump right in.

Featured Article

Computer Love

Valentine's Day is just around the corner, so it's only right that we should take a look at love in computer games. Is it possible to create a feeling of love between the player and a character on screen?

Read the full article.

Also Featured

Also featured in this issue:

  • GDL - Harvest Moon – The Game Design Lessons series takes a look at "Harvest Moon: Friends of Mineral Town". What can be learnt from a game set on a farm?
  • Creating Emotions with Music – Music plays a very important role in enhancing the experience on screen. A good piece of music that compliments a scene increases the impact it has on the player. This article explores the difference good music can make in your game.
  • The Best of the Sodaware Blog – A look at some of the finer articles from the history of the Sodaware Blog.
  • What's New? – A brief look at the recent changes at Sodaware.net, as well as some information on what's in store for the next 12 months.
  • Getting Started with Subversion – An introduction to Subversion, a concurrent versioning system. How to set it up, how to use it and what to use it for.
  • Using zip files with Blitz Basic – A tutorial on using ZIP files with BlitzPlus and Blitz3D. Show's you how to unpack files from a ZIP, create new ones and also how to compress a Blitz bank.

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