For February I'm rebuilding "Splodey Boats", a game I wrote for Ludum Dare in 2014. Mini Shinobi was a lot of hard work so I wanted something a little lighter for February. Splodey Boats seemed like a good choice for a couple of reasons:
- It's a small and complete experience
- It's a good candidate to get more practice with using entity/component systems
- It has a lot of particle effects which I haven't built into my framework yet.
- It won't take 70 hours to complete
Building a completely new game is far more exciting, but revisiting an old one is good practice too.
Visit the Splodey Boats 2000 hub page for a more detailed view of the project's progress.